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add wind parameter to character manager and pause VRM springs during pause#1527

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4dispel wants to merge 2 commits into
YARC-Official:devfrom
4dispel:vrm-wind
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add wind parameter to character manager and pause VRM springs during pause#1527
4dispel wants to merge 2 commits into
YARC-Official:devfrom
4dispel:vrm-wind

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@4dispel

@4dispel 4dispel commented Jun 26, 2026

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adds a new Vector Setting to the character manager, which sets a wind that will be applied to VRM-character's springbones.
a slight wind could look good on outside venues :)
i made it check for updates to the wind so that animating the wind vector on the character manager can be possible

# Conflicts:
#	Assets/Script/Venue/Characters/VRMCharacter.cs
@4dispel 4dispel marked this pull request as draft July 14, 2026 03:31
@4dispel 4dispel marked this pull request as ready for review July 14, 2026 03:56
@4dispel 4dispel changed the title add wind parameter to character manager add wind parameter to character manager and pause VRM springs during pause Jul 14, 2026
@4dispel

4dispel commented Jul 14, 2026

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now pauses springbones during gameplay pauses, before they would move very weirdly during pauses.
the way springbone pausing is implemented in UniVRM is just stopping the updates to the transform so they will still move weirdly it just won't be visible. on unpause they teleport to the location they reached during the pause.
also rebased to resolve conflicts with dev

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