Releases: YaLTeR/BunnymodXT
Releases · YaLTeR/BunnymodXT
Release list
May 6 2017
Hotfix release to restore 4554 (Goldsrc Package 2) compatibility.
May 5 2017
- Fixed
bxt_cam_offsetbehaviour when the game is paused. - Added
bxt_append. Works the same asappendin OpenAG, can be used for looping scripts. How it works: imagine thatspecialis actually an alias forbxt_append _special. - Made
_bxt_reset_frametime_reminderwork on Linux. - Made BXT compatible with more WON builds.
Sep 4 2016
- Added
bxt_autorecordfor automatic demo recording after loads. Replacebxt_recordin your run starting bind withbxt_autorecordand it should work. - Added commands for setting the position and velocity:
bxt_ch_set_pos,bxt_ch_set_pos_offset,bxt_ch_set_vel,bxt_ch_set_vel_angles. - Added showing the useable entities in-game, both all useable entities within the useable range, and the current entity that will be activated on +use:
bxt_hud_useables,bxt_hud_useables_radius. - Added commands for offsetting / repositioning the player's view:
bxt_cam_fixed,bxt_cam_offset,bxt_cam_clear. - Added displaying the NPC nodes in-game, toggled with the
bxt_show_nodesconsole variable. - Fixed the patterns a little to not crash on the TWHL Tower mod (and possibly other Spirit-based mods).
Jun 8 2016
- Dropped a couple of unneeded dependencies which reduced the DLL size.
- This build supports Windows XP.
Jun 7 2016
- Autosplitting now works on NGHL.
- Linking the runtime statically again, BXT should not require any redistributables from now on.
- Kind of remade some pattern searching stuff, should work more reliably.
- Fixed and added some patterns.
Feb 13 2016
- Fixed engine hooks not working on older Half-Life engines (WON, NGHL).
- Fixed a crash in Sven Co-op. Not much support there though.
- Minor fixes.
Feb 9 2016
- BunnySplit support.
- Added
bxt_taslog, which toggles advanced TAS logging intobxt_taslog_filename. - Added
bxt_hud_visible_landmarkswhich shows which landmarks contain the player in their PVS. Useful for planning changelevel delays. - Added a fix for the ammo HUD reset glitch on demo recording (similar to the one in hlspbunny).
- Non-solid (disabled) triggers are now dimmer and not pulsating.
- Remade the TASView communication to reduce its CPU usage.
- Moved to a different hooking library.
- We're now licensed under the MIT/X11 license with a part licensed under BSD 2-clause.
Dec 13 2015
- Fixed a crash on launch on certain ATI GPUs when launching with the game start way.
- Fixed HL1 window being unfocused on launch with the game start way.
- Fixed distance measurement.
- Added bxt_hud_entity_hp.
- Added bxt_hud_selfgauss.
- Added bxt_show_triggers for showing triggers in a colorful way. Triggers are no longer shown with bxt_show_hidden_entities.
- Ignore _bxt_min_frametime when _bxt_norefresh is enabled.
- Added the w command as a better alternative to wait tables. Usage: w [number of waits].
- Added cheat commands bxt_ch_set_health and bxt_ch_set_armor.
TAS-specific stuff:
- Added the duck-when-jump function.
- Fixed LJ detection.
Aug 18 2015
- Added PM_ClipVelocity and PM_WaterMove patterns for WON.
- Updated Linux stuff.
- Fixed V_FadeAlpha hook being required.
- Fixed typo in the V_FadeAlpha hook message.
- Added _bxt_norefresh.
- Added _bxt_reset_frametime_remainder.
- Runtime is no longer linked statically on Windows.
- Now sending the frametime remainder over the message queue.
- Get rid of the version number (now using build date and time).
