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Releases: YaLTeR/BunnymodXT

May 6 2017

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@YaLTeR YaLTeR released this 06 May 10:53
5955095

Hotfix release to restore 4554 (Goldsrc Package 2) compatibility.

May 5 2017

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@YaLTeR YaLTeR released this 05 May 17:20
2468dcf
  • Fixed bxt_cam_offset behaviour when the game is paused.
  • Added bxt_append. Works the same as append in OpenAG, can be used for looping scripts. How it works: imagine that special is actually an alias for bxt_append _special.
  • Made _bxt_reset_frametime_reminder work on Linux.
  • Made BXT compatible with more WON builds.

Sep 4 2016

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@YaLTeR YaLTeR released this 04 Sep 16:22
45256a7
  • Added bxt_autorecord for automatic demo recording after loads. Replace bxt_record in your run starting bind with bxt_autorecord and it should work.
  • Added commands for setting the position and velocity: bxt_ch_set_pos, bxt_ch_set_pos_offset, bxt_ch_set_vel, bxt_ch_set_vel_angles.
  • Added showing the useable entities in-game, both all useable entities within the useable range, and the current entity that will be activated on +use: bxt_hud_useables, bxt_hud_useables_radius.
  • Added commands for offsetting / repositioning the player's view: bxt_cam_fixed, bxt_cam_offset, bxt_cam_clear.
  • Added displaying the NPC nodes in-game, toggled with the bxt_show_nodes console variable.
  • Fixed the patterns a little to not crash on the TWHL Tower mod (and possibly other Spirit-based mods).

Jun 8 2016

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@YaLTeR YaLTeR released this 08 Jun 09:58
a7a0d65
  • Dropped a couple of unneeded dependencies which reduced the DLL size.
  • This build supports Windows XP.

Jun 7 2016

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@YaLTeR YaLTeR released this 07 Jun 19:55
4998e25
  • Autosplitting now works on NGHL.
  • Linking the runtime statically again, BXT should not require any redistributables from now on.
  • Kind of remade some pattern searching stuff, should work more reliably.
  • Fixed and added some patterns.

Feb 13 2016

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@YaLTeR YaLTeR released this 15 Feb 14:48
  • Fixed engine hooks not working on older Half-Life engines (WON, NGHL).
  • Fixed a crash in Sven Co-op. Not much support there though.
  • Minor fixes.

Feb 9 2016

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@YaLTeR YaLTeR released this 09 Feb 15:12
  • BunnySplit support.
  • Added bxt_taslog, which toggles advanced TAS logging into bxt_taslog_filename.
  • Added bxt_hud_visible_landmarks which shows which landmarks contain the player in their PVS. Useful for planning changelevel delays.
  • Added a fix for the ammo HUD reset glitch on demo recording (similar to the one in hlspbunny).
  • Non-solid (disabled) triggers are now dimmer and not pulsating.
  • Remade the TASView communication to reduce its CPU usage.
  • Moved to a different hooking library.
  • We're now licensed under the MIT/X11 license with a part licensed under BSD 2-clause.

Dec 13 2015

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@YaLTeR YaLTeR released this 13 Dec 08:24
  • Fixed a crash on launch on certain ATI GPUs when launching with the game start way.
  • Fixed HL1 window being unfocused on launch with the game start way.
  • Fixed distance measurement.
  • Added bxt_hud_entity_hp.
  • Added bxt_hud_selfgauss.
  • Added bxt_show_triggers for showing triggers in a colorful way. Triggers are no longer shown with bxt_show_hidden_entities.
  • Ignore _bxt_min_frametime when _bxt_norefresh is enabled.
  • Added the w command as a better alternative to wait tables. Usage: w [number of waits].
  • Added cheat commands bxt_ch_set_health and bxt_ch_set_armor.

TAS-specific stuff:

  • Added the duck-when-jump function.
  • Fixed LJ detection.

Trigger color cheatsheet:
Trigger color cheatsheet

Aug 18 2015

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@YaLTeR YaLTeR released this 18 Aug 15:04
  • Added PM_ClipVelocity and PM_WaterMove patterns for WON.
  • Updated Linux stuff.
  • Fixed V_FadeAlpha hook being required.
  • Fixed typo in the V_FadeAlpha hook message.
  • Added _bxt_norefresh.
  • Added _bxt_reset_frametime_remainder.
  • Runtime is no longer linked statically on Windows.
  • Now sending the frametime remainder over the message queue.
  • Get rid of the version number (now using build date and time).

0.5-pr2

0.5-pr2 Pre-release
Pre-release

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@YaLTeR YaLTeR released this 12 Jul 10:03

Putting this version here, still contains a couple of minor bugs, and be careful with 0ms ducktapping.