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object esp, enemy relationship fix, teleport to objective, delete camera #263

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The `Kill` method in the `Entity` class has been updated to remove the previous health-setting logic. Instead of setting the entity's health to zero or triggering a weapon damage event, it now retrieves the current weapon hash and uses the `MISC::SHOOT_SINGLE_BULLET_BETWEEN_COORDS` function to simulate a shooting action around the entity's position.
- Added checks for entity validity in Noclip.cpp and ESP.cpp.
- Introduced m_objectNames map for better object name display.
- Implemented DrawObject function for object rendering in ESP.
- Created Object ESP settings group in Settings.cpp.
- Refactored relationship checking logic in Ped.cpp for clarity.
- Updated weapon firing coordinate calculations in Entity.cpp.
…feature/draw-object-esp-and-kill-using-simulated-bullet
add delete cctv camera option.
add esp option for cctv camera and gcache along with generic.
added helper method to find if object is camera or gcache.
add cctv missing hash and option to show signal jammer collectible.
@L7NEG
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L7NEG commented May 5, 2025

simulated bullet can be just nammed bullet track like pubg mobile

@rohitlalwani1510 rohitlalwani1510 marked this pull request as draft May 6, 2025 15:34
@rohitlalwani1510 rohitlalwani1510 force-pushed the feature/draw-object-esp-and-kill-using-simulated-bullet branch from a670727 to 5cc66b4 Compare May 11, 2025 17:45
@rohitlalwani1510 rohitlalwani1510 changed the title Feature/draw object esp and kill using simulated bullet object esp, enemy relationship fix, teleport to objective May 11, 2025
@rohitlalwani1510 rohitlalwani1510 changed the title object esp, enemy relationship fix, teleport to objective object esp, enemy relationship fix, teleport to objective, delete camera May 11, 2025
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@maybegreat48 please let me know if any other changes are required here.

@rohitlalwani1510 rohitlalwani1510 marked this pull request as ready for review May 11, 2025 18:17
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3 participants