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object esp, enemy relationship fix, teleport to objective, delete camera #263
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object esp, enemy relationship fix, teleport to objective, delete camera #263
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simulated bullet can be just nammed bullet track like pubg mobile |
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@maybegreat48 please let me know if any other changes are required here.
Other than that, LGTM |
The `Kill` method in the `Entity` class has been updated to remove the previous health-setting logic. Instead of setting the entity's health to zero or triggering a weapon damage event, it now retrieves the current weapon hash and uses the `MISC::SHOOT_SINGLE_BULLET_BETWEEN_COORDS` function to simulate a shooting action around the entity's position.
- Added checks for entity validity in Noclip.cpp and ESP.cpp. - Introduced m_objectNames map for better object name display. - Implemented DrawObject function for object rendering in ESP. - Created Object ESP settings group in Settings.cpp. - Refactored relationship checking logic in Ped.cpp for clarity. - Updated weapon firing coordinate calculations in Entity.cpp.
add delete cctv camera option. add esp option for cctv camera and gcache along with generic. added helper method to find if object is camera or gcache.
add cctv missing hash and option to show signal jammer collectible.
add option to draw signal jammer collection.
CR feedback changes.
computer screens options. move run script into method. minor esp changes for objects. dont kill specific enemies in kill option. additional hash check for camera.
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closing this due to conflicts and older code. i will create new pr with latest changes along with feedback related ones. |
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