Security: No server-side validation that sender belongs to target conversation/world#296
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The `writeMessage` mutation inserts a message for arbitrary `worldId` and `conversationId` values without checking that the conversation exists in that world and that the sending player is an active participant. This enables unauthorized message injection across conversations/worlds. Affected files: messages.ts Signed-off-by: tuanaiseo <221258316+tuanaiseo@users.noreply.github.com>
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Problem
The
writeMessagemutation inserts a message for arbitraryworldIdandconversationIdvalues without checking that the conversation exists in that world and that the sending player is an active participant. This enables unauthorized message injection across conversations/worlds.Severity:
highFile:
convex/messages.tsSolution
Before inserting, load the world/conversation state and verify: (1) conversation exists in
worldId, (2) sender is an active participant, and (3) sender is authorized user identity. Reject on any mismatch.Changes
convex/messages.ts(modified)Testing