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Add SUPPORT.md with custom development services, shorten README section
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README.md

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## Custom Unreal Development & Tooling
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## Custom Development & Support
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I'm an Unreal Engine 5 developer available for contract work. This project is one example — but I work across the full UE5 stack: gameplay systems, multiplayer, editor tooling, ECS (Mass Entity), and production automation.
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**What I work on:**
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- **Gameplay Systems** — Combat, inventory, progression, abilities (GAS), AI, and any C++ gameplay feature your project needs
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- **Multiplayer & Replication** — Dedicated servers, client-side prediction, efficient replication, and networking architecture
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- **Custom Editor Tools** — Purpose-built C++ editor utilities, batch processing, workflow automation, and pipeline tools that save your team hours of manual work
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- **ECS / Mass Entity** — High-performance entity systems for large-scale simulations (100k+ entities) — logistics, factories, crowds, AI
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- **Production Pipeline Integration** — Connect Unreal with your build systems, version control, CI/CD, and internal tools
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- **AI-Assisted Workflows** — Set up AI assistants to work directly with your Unreal project for accelerated development
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**Contact:**
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Need help with your Unreal project? I'm available for contract work across the full UE5 C++ stack, from gameplay and multiplayer to editor tooling and Mass Entity systems. See [SUPPORT.md](SUPPORT.md) for details.
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[aadeshrao80@gmail.com](mailto:aadeshrao80@gmail.com) · [LinkedIn](https://www.linkedin.com/in/aadeshyadav/) · [Portfolio](https://aadeshyadav.vercel.app/) · Discord: `destroyerpal`
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SUPPORT.md

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# Support & Custom Development
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## Getting Help
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If you're having trouble with UnrealMCP, start here:
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1. Check the [Troubleshooting section](README.md#troubleshooting) in the README
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2. Search [existing issues](https://github.com/aadeshrao123/Unreal-MCP/issues) to see if someone had the same problem
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3. [Open a new issue](https://github.com/aadeshrao123/Unreal-MCP/issues/new) with your UE version, OS, and steps to reproduce
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## Custom Unreal Engine Development
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I'm an Unreal Engine 5 C++ developer and the creator of this project. If your team needs hands on help beyond what the open source tool covers, I'm available for contract work.
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Here's what I typically help studios with:
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**Gameplay Systems**
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Combat, inventory, progression, ability systems (GAS), AI behavior, and pretty much any C++ gameplay feature. I've built large scale systems from scratch and shipped them in multiplayer environments.
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**Multiplayer and Networking**
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Dedicated server architecture, client side prediction, efficient replication strategies, and network optimization. I've worked extensively with UE5's replication framework and know where the gotchas are.
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**Custom Editor Tooling**
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This project exists because I kept building editor tools for my own workflow and realized other teams needed the same thing. If your artists or designers are doing something manually that could be automated, I can build the tool for it.
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**Mass Entity (ECS) and Large Scale Simulation**
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I've built factory simulation systems running 100,000+ entities using Mass Entity. If your project needs high performance entity processing, crowd simulation, or data driven ECS architecture, this is my specialty.
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**Production Pipeline and Automation**
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Connecting Unreal to your build systems, automating asset pipelines, setting up CI/CD for UE projects, and integrating AI assistants into your team's development workflow.
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## Get in Touch
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If any of this sounds like what your team needs, reach out and we can talk about your project:
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- Email: aadeshrao80@gmail.com
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- LinkedIn: https://www.linkedin.com/in/aadeshyadav/
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- Discord: destroyerpal
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- Portfolio: https://aadeshyadav.vercel.app/
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I'm happy to jump on a quick call to understand what you're working on before we discuss anything further.

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