|
| 1 | +# Support & Custom Development |
| 2 | + |
| 3 | +## Getting Help |
| 4 | + |
| 5 | +If you're having trouble with UnrealMCP, start here: |
| 6 | + |
| 7 | +1. Check the [Troubleshooting section](README.md#troubleshooting) in the README |
| 8 | +2. Search [existing issues](https://github.com/aadeshrao123/Unreal-MCP/issues) to see if someone had the same problem |
| 9 | +3. [Open a new issue](https://github.com/aadeshrao123/Unreal-MCP/issues/new) with your UE version, OS, and steps to reproduce |
| 10 | + |
| 11 | +## Custom Unreal Engine Development |
| 12 | + |
| 13 | +I'm an Unreal Engine 5 C++ developer and the creator of this project. If your team needs hands on help beyond what the open source tool covers, I'm available for contract work. |
| 14 | + |
| 15 | +Here's what I typically help studios with: |
| 16 | + |
| 17 | +**Gameplay Systems** |
| 18 | +Combat, inventory, progression, ability systems (GAS), AI behavior, and pretty much any C++ gameplay feature. I've built large scale systems from scratch and shipped them in multiplayer environments. |
| 19 | + |
| 20 | +**Multiplayer and Networking** |
| 21 | +Dedicated server architecture, client side prediction, efficient replication strategies, and network optimization. I've worked extensively with UE5's replication framework and know where the gotchas are. |
| 22 | + |
| 23 | +**Custom Editor Tooling** |
| 24 | +This project exists because I kept building editor tools for my own workflow and realized other teams needed the same thing. If your artists or designers are doing something manually that could be automated, I can build the tool for it. |
| 25 | + |
| 26 | +**Mass Entity (ECS) and Large Scale Simulation** |
| 27 | +I've built factory simulation systems running 100,000+ entities using Mass Entity. If your project needs high performance entity processing, crowd simulation, or data driven ECS architecture, this is my specialty. |
| 28 | + |
| 29 | +**Production Pipeline and Automation** |
| 30 | +Connecting Unreal to your build systems, automating asset pipelines, setting up CI/CD for UE projects, and integrating AI assistants into your team's development workflow. |
| 31 | + |
| 32 | +## Get in Touch |
| 33 | + |
| 34 | +If any of this sounds like what your team needs, reach out and we can talk about your project: |
| 35 | + |
| 36 | +- Email: aadeshrao80@gmail.com |
| 37 | +- LinkedIn: https://www.linkedin.com/in/aadeshyadav/ |
| 38 | +- Discord: destroyerpal |
| 39 | +- Portfolio: https://aadeshyadav.vercel.app/ |
| 40 | + |
| 41 | +I'm happy to jump on a quick call to understand what you're working on before we discuss anything further. |
0 commit comments