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feat: add tap trigger #319

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17 changes: 10 additions & 7 deletions lib/src/animated_text.dart
Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,11 @@ class AnimatedTextKit extends StatefulWidget {
/// By default it is set to 3
final int totalRepeatCount;

/// Return the onTap handler to outside, for triggering onTap by other event
///
/// By default it is set to null
final void Function(VoidCallback)? tapTrigger;

const AnimatedTextKit({
Key? key,
required this.animatedTexts,
Expand All @@ -124,6 +129,7 @@ class AnimatedTextKit extends StatefulWidget {
this.isRepeatingAnimation = true,
this.totalRepeatCount = 3,
this.repeatForever = false,
this.tapTrigger,
}) : assert(animatedTexts.length > 0),
assert(!isRepeatingAnimation || totalRepeatCount > 0 || repeatForever),
assert(null == onFinished || !repeatForever),
Expand All @@ -134,8 +140,7 @@ class AnimatedTextKit extends StatefulWidget {
_AnimatedTextKitState createState() => _AnimatedTextKitState();
}

class _AnimatedTextKitState extends State<AnimatedTextKit>
with TickerProviderStateMixin {
class _AnimatedTextKitState extends State<AnimatedTextKit> with TickerProviderStateMixin {
late AnimationController _controller;

late AnimatedText _currentAnimatedText;
Expand All @@ -152,6 +157,7 @@ class _AnimatedTextKitState extends State<AnimatedTextKit>
void initState() {
super.initState();
_initAnimation();
widget.tapTrigger?.call(_onTap);
}

@override
Expand Down Expand Up @@ -189,8 +195,7 @@ class _AnimatedTextKitState extends State<AnimatedTextKit>

if (isLast) {
if (widget.isRepeatingAnimation &&
(widget.repeatForever ||
_currentRepeatCount != (widget.totalRepeatCount - 1))) {
(widget.repeatForever || _currentRepeatCount != (widget.totalRepeatCount - 1))) {
_index = 0;
if (!widget.repeatForever) {
_currentRepeatCount++;
Expand Down Expand Up @@ -252,9 +257,7 @@ class _AnimatedTextKitState extends State<AnimatedTextKit>
_nextAnimation();
}
} else {
final left =
(_currentAnimatedText.remaining ?? _currentAnimatedText.duration)
.inMilliseconds;
final left = (_currentAnimatedText.remaining ?? _currentAnimatedText.duration).inMilliseconds;

_controller.stop();

Expand Down