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Releases: adalinesimonian/gdvm

v0.2.1

24 Dec 09:12
07f4008
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Fixed

  • Fixes bug where Godot would not start properly when passing a relative path to godot/godot_console
  • Fixes bug where console would not be attached or detached as expected
  • Fixes bug on Windows where certain builds could not be started in console mode

v0.2.0

24 Dec 08:24
6cf056d
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New Features

  • Pin command – Pin a Godot version to the current directory with gdvm pin which stores the version in a .gdvmrc file.
  • Upgrade command – Update gdvm to the latest release using gdvm upgrade. gdvm will also check for updates to itself when it runs.
  • Automatic Godot symlinks – You can now run godot or godot_console directly; they point to gdvm, which picks the correct version for the current directory.
    This lets you associate these symlinks with .godot files in your OS, and if you use gdvm pin in those directories, you can have the correct version of Godot open for you when you open a project file.

Improvements

  • Better messaging – Enhanced error messages.

v0.1.0

22 Dec 15:26
eb0b8d0
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First release!