Releases: adalinesimonian/gdvm
Releases · adalinesimonian/gdvm
v0.2.1
Fixed
- Fixes bug where Godot would not start properly when passing a relative path to
godot
/godot_console
- Fixes bug where console would not be attached or detached as expected
- Fixes bug on Windows where certain builds could not be started in console mode
v0.2.0
New Features
- Pin command – Pin a Godot version to the current directory with
gdvm pin
which stores the version in a .gdvmrc file. - Upgrade command – Update gdvm to the latest release using
gdvm upgrade
. gdvm will also check for updates to itself when it runs. - Automatic Godot symlinks – You can now run
godot
orgodot_console
directly; they point to gdvm, which picks the correct version for the current directory.
This lets you associate these symlinks with .godot files in your OS, and if you usegdvm pin
in those directories, you can have the correct version of Godot open for you when you open a project file.
Improvements
- Better messaging – Enhanced error messages.
v0.1.0
First release!