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Releases: adalinesimonian/gdvm

v0.5.0

18 Jan 05:57
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Breaking changes

  • No longer modifies arguments sent to Godot, which makes gdvm's behaviour less intrusive.

Full Changelog: v0.4.3...v0.5.0

v0.4.3

18 Jan 03:16
7734a5d
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Fixed

  • When running Godot, sends gdvm's own output to stderr, which fixes issues with scripts expecting to operate off of Godot's output.

Full Changelog: v0.4.2...v0.4.3

v0.4.2

13 Jan 03:39
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Fixed

  • Fixed false version mismatch errors that could appear on Godot 3.x projects when pinning versions or running them manually.

Full Changelog: v0.4.1...v0.4.2

v0.4.1

09 Jan 02:14
3d9fed6
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New Features

  • Automatically detects 3.x versions of Godot based on project.godot. Limited to just the major version, pinning still recommended.

Full Changelog: v0.4.0...v0.4.1

v0.4.0

03 Jan 07:35
19a724d
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New Features

  • Automatically detects versions specified in project.godot, if present. This means with a number of projects, pinning is not strictly required to start the correct version of Godot (but still recommended).

Fixed

  • Fixed a bug where the release cache would be broken by release cache updates, resulting in versions not being found even if they existed remotely.
  • Fixed a bug where Godot started in a project folder would error out with "no main scene set".
  • More consistently wrapped text displayed in different messages.

Full Changelog: v0.3.2...v0.4.0

v0.3.2

27 Dec 01:56
16a2923
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New Features

  • Install scripts can now optionally associate .godot files with gdvm.

Full Changelog: v0.3.1...v0.3.2

v0.3.1

27 Dec 00:47
8950c51
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Fixed

  • Fixed macOS builds breaking Godot.app on ZIP extraction.

Full Changelog: v0.3.0...v0.3.1

v0.3.0

26 Dec 17:10
253efc6
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New Features

  • On Windows, when gdvm use fails to create a symlink due to a permissions error, shows a helpful prompt asking the user to check if Developer Mode is enabled.

Full Changelog: v0.2.3...v0.3.0

v0.2.3

26 Dec 16:35
2eb8e9c
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Fixed

  • Fixed bug where gdvm upgrade on all platforms would try to download Windows binaries with a broken path.
  • Fixed bug where gdvm would continuously check for updates, even if it recently had done so.

Full Changelog: v0.2.2...v0.2.3

v0.2.2

25 Dec 23:56
a24dfa9
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Fixed

  • Fixed bug where starting godot may not have started Godot but gdvm.
  • Fixed bug where pinning a major.minor.0 version would only pin major.minor.

Full Changelog: v0.2.1...v0.2.2