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Phase 22-23: Complete Synthesis Engine + Percussion Expansion#17

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adewale merged 3 commits intomainfrom
claude/display-roadmap-Osuh7
Dec 17, 2025
Merged

Phase 22-23: Complete Synthesis Engine + Percussion Expansion#17
adewale merged 3 commits intomainfrom
claude/display-roadmap-Osuh7

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@adewale adewale commented Dec 17, 2025

Summary

This PR delivers a comprehensive enhancement to Keyboardia's audio capabilities:

Phase 22: Synthesis Engine

  • 32 Web Audio synth presets (bass, leads, pads, keys, FX)
  • 11 Tone.js hybrid synths (FM E-Piano, DX7 Bass, etc.)
  • 8 Advanced multi-oscillator synths (Supersaw, Reese Bass, etc.)
  • Sampled instruments infrastructure with LRU caching for piano
  • Effects bypass toggle and playback mode switching

Phase 23: Percussion Expansion

  • 6 new procedural percussion instruments: shaker, conga, tambourine, clave, cabasa, woodblock
  • Authentic Latin rhythm capability with pitch variation via parameter locks
  • Demo session: latin-percussion-showcase.json

Infrastructure Improvements

  • Instrument routing test suite verifying all 74 instruments
  • Extended step sequencer to 128 steps maximum
  • Comprehensive debugging tools and observability
  • LRU sample cache for memory-efficient instrument loading
  • Fixed piano loading race conditions

Documentation

  • Complete roadmap restructuring
  • Synthesis engine architecture docs
  • Instrument expansion research

Test Plan

  • Run npm run test:all - all tests pass
  • Load latin-percussion-showcase.json and verify all instruments play
  • Test synth presets in keyboard view
  • Verify piano loads correctly with sampled instruments
  • Check mobile UI responsiveness with expanded instrument picker

🤖 Generated with Claude Code

adewale and others added 3 commits December 17, 2025 14:47
## New Documentation
- Create specs/research/INSTRUMENT-EXPANSION.md (~700 lines)
  - Complete implementation patterns for all 5 instrument types
  - Procedural synthesis code for 6 percussion samples
  - Verified sample sources (U of Iowa, VSCO 2, Philharmonia, Freesound, Pianobook)
  - Feature synergy matrix and prioritized instrument list
  - Demo session fix guide

## Roadmap Changes
- Add Phase 23: Percussion Expansion & Demo Fix
  - 6 procedural percussion samples (shaker, conga, tambourine, clave, cabasa, woodblock)
  - Fixes 3 broken demo sessions
  - ~4 hours effort, zero bundle size increase

- Restructure Phase 24: Polish & Production
  - Expanded with detailed UI wireframes
  - Added implementation code snippets
  - Success criteria added

- Archive Shared Sample Recording to specs/archive/
  - Preserved full spec for future reference
  - Removed from active roadmap

- Move Instrument Library Expansion to Phase 34
  - Lower priority than core features
  - Expanded with tier breakdown and verified sources

- Remove velocity layers (never implemented, incorrectly documented)

- Renumber phases 26-35 to fill gaps

## Documentation Updates
- Fix Phase 22 terminology: "velocity layers" → "pitch samples"
- Update all Phase 25 references to Phase 26
- Update MUSICAL-COVERAGE-ANALYSIS.md with correct instrument count (68)
- Add cross-references between related documents

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Update Phase 22 to explicitly credit XY Pad component, Effects bypass,
  and LRU sample cache as complete
- Add LRU cache to Audio Infrastructure section with details
- Update Phase 22 summary table with all completed features
- Rewrite Phase 24 to show only remaining work (removed ALREADY BUILT sections)
- Renumber Phase 24 sections (2->1, 3->2, 4->3)
- Update success criteria to reflect actual remaining work

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add shaker, conga, tambourine, clave, cabasa, and woodblock to unlock
Latin, Afrobeat, and World music genres. All instruments are procedurally
generated (zero bundle size impact).

Implementation:
- samples.ts: 6 new create*() functions with calibrated volume/ADSR
- types.ts: Add to SAMPLE_CATEGORIES.drums (now 14 drums)
- sample-constants.ts: Add to INSTRUMENT_CATEGORIES and SAMPLE_NAMES
- session-api.ts: Add to VALID_SAMPLE_IDS for validation

Bug fixes:
- Fix synth:piano → sampled:piano in extended-afrobeat.json
- Fix synth:piano → sampled:piano in progressive-house-build.json

New demo session:
- latin-percussion-showcase.json: Demonstrates all 6 new instruments

Test updates:
- samples.test.ts: 16 → 22 samples, 8 → 14 drums
- instrument-routing.test.ts: 68 → 74 total instruments

Volume calibration:
- Shaker: 0.6 (background texture)
- Conga: 0.7 (similar to tom)
- Tambourine: ~0.6 (metallic jingles)
- Clave: 0.6 (sharp click)
- Cabasa: 0.5 (subtle texture)
- Woodblock: 0.7-1.0 (resonant)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@adewale adewale merged commit 2b0d38d into main Dec 17, 2025
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@adewale adewale deleted the claude/display-roadmap-Osuh7 branch December 25, 2025 00:29
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