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Releases: ago1024/WurmServerModLauncher

Version 0.29-beta3

09 Oct 18:53

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Version 0.29-beta3 Pre-release
Pre-release

This is a pre-release intended to be used with the WurmUnlimited 1.5.0 Beta

Version 0.29-beta3

modloader

  • Updated to beta 1.5.0.1
  • Fix wrong use and deprecation of surface tile actions

hitchingpost

  • Allow individual unhitching of animals

serverpacks

  • Serverpacks can be prepended to the list of packs by prefixing the file
    name with !. E.g. serverPacks=!playtime.jar

Version 0.29-beta2

05 Oct 14:18

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Version 0.29-beta2 Pre-release
Pre-release

The is a pre-release intended to be used with the WurmUnlimited 1.5.0 Beta

Version 0.29-beta2

modloader

  • fix a crash caused by a missing interface on ActionPerformerChain

Version 0.29-beta1

05 Oct 12:38

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Version 0.29-beta1 Pre-release
Pre-release

The is a pre-release intended to be used with the WurmUnlimited 1.5.0 Beta

Version 0.29-beta1

Beta 1.5

  • two new action prototypes for caves
  • changed dependencies

modloader

  • Mods can import the classloader of a dependency mod with "depend.import"

Version 0.28

18 Sep 18:22

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Version 0.28

modloader

  • BML builder for building BML structures. See wiki for BML documentation)
  • Helper for subclassing spells (ModReligiousSpell, ModKarmaSpell)
  • Dependency mechanism to control mod loading order (see wiki
  • Fix crash in EncounterBuilder when adding an encounter to a tile with no existing encounters
  • Remove outdated reflection from EncounterBuilder

Version 0.27

09 Sep 11:25

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Version 0.27

modloader

  • Added ActionEntryBuilder
  • Added ServerShutdownListener #36
  • Fix default action propagation for standard actions #37
  • Added org.gotti.wurmunlimited.modloader.SimpleMod to use as mod class for serverpacks or scriptrunner mods
  • Added callback api
    See Callback-API in Wiki

scriptrunner

  • Added jvm-npm to scriptrunner
    Scripts can import other scripts with require. E.g. require('actions') to import the global action helper or require('./lib/somelib') to include a library from a folder lib relative to the script location.
  • scriptrunner checks all mods for runnable scripts
    Scripts can be packaged as a standalone mods using the SimpleMod class name and the javascript files in the right folder. No Java coding needed.
    The searched folders are similar to the scriptrunner folders: mods/modname/scripts/hookname. e.g. mods/mymod/scripts/onPlayerMessage

christmasmod

  • Use callback api

creatureagemod

  • Use callback api

harvesthelper

  • Avoid Harvestable class freeze

Version 0.26.4

25 Jul 22:45

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Version 0.26.4

Modloader

  • actions on a corner were called without source item

HarvestHelper

  • Ignore season NONE

Version 0.26.3

13 Jul 19:36

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Version 0.26.3

Scriptrunner

  • Fix broken actions.js

Version 0.26.2

06 Jul 07:38

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Version 0.26.2

Modloader

  • Fix custom actions on corners not performing

Scriptrunner

  • Add more method signatures to getTile() action helper

Version 0.26.1

04 Jul 22:56

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Version 0.26.1

Modloader

  • Fix disconnect when clicking a corner

Version 0.26

04 Jul 17:08

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Version 0.26

Adjust to Version 1.4.0.1

AnnounceMod

  • Added option to announce player logout