A cozy collectible idle game built on Base โ raise, evolve & explore with your Blobs.
Inside the Base network, fragments of digital energy slowly began forming living creatures called BaseBlobs.
These small beings absorb energy from transactions, blocks, and network activity.
Some are sleepy. Some are chaotic. Some resonate with rare cosmic signals.
Nobody fully understands where they came from. But explorers discovered one thing:
The deeper a Blob travels into the networkโฆ the stranger it becomes.
Expeditions โ Cubes โ Upgrades โ Blob Collection โ Network Nodes โ Reactor
Players:
- send Blobs on expeditions across 6 unique zones
- collect ๐ Cubes and XP
- level up Blobs and upgrade them along the branches each one rolled at summon
- capture and defend Network Nodes for passive income
- summon new Blobs and expand their collection โ with Cubes, or instantly for 0.20 USDC
- contribute Cubes to community Reactor events to earn real USDC on Base
- battle other players' squads in the weekly Arena for Cube and cosmetic rewards
Each Blob has a unique personality that shapes its stats and playstyle:
| Personality | Bonus | |
|---|---|---|
| ๐ | Happy | +20% XP from all expeditions |
| ๐ด | Sleepy | Energy regenerates 30% faster ยท naturally high Power (best for holding Nodes) |
| ๐ | Lucky | +15% cube reward on all zones, plus the highest Luck stat (crit-chance for double rewards) |
| โก | Chaotic | Chance for a +50% cube reward spike on any expedition |
| ๐ | Cosmic | +25% all rewards at Lv.10+ |
Energy powers expeditions and regenerates over time.
| Stat | Value |
|---|---|
| Regeneration | 1 per 5 minutes (30% faster with a Sleepy Blob in your collection) |
Six zones unlock progressively as your Blob grows stronger:
| Tier | Zone | Energy | Cubes | XP | Unlock |
|---|---|---|---|---|---|
| I ๐ฆ | ๐ฑ Base Fields | 10 | 20โ50 | 12 | Lv. 1 |
| II ๐ฃ | ๐ Cube Cave | 15 | 60โ110 | 25 | Lv. 4 |
| III ๐ฃ | ๐ฒ Signal Forest | 20 | 100โ170 | 42 | Lv. 7 |
| IV ๐ด | ๐ Neon Volcano | 25 | 170โ280 | 65 | Lv. 11 |
| V ๐ | ๐ Void Network | 30 | 270โ430 | 95 | Lv. 15 |
| VI ๐ก | โ๏ธ Base Chain Core | 35 | 400โ700 | 140 | Lv. 19 |
Random events can fire on Expedition completion (bonus multipliers, rare drops, and more).
Every Blob is born with its own random set of 3 branches out of 7. The set is rolled server-side at summon and can never be rerolled โ two Blobs of the same personality can play completely differently. Each branch has 5 levels.
Every Blob is guaranteed at least one Mining and one Combat branch, so no Blob is ever useless in either mode.
| Branch | Effect | Max Bonus |
|---|---|---|
| โก Speed | Reduces expedition time | โ45% |
| โ๏ธ Extraction | More cubes per expedition | +75% |
| ๐ Fortune | Increases crit chance for double cube rewards | +30% |
| ๐ Insight | More XP per expedition | +65% |
Combat branches drive POWER โ used for Network Node capture, and for the upcoming Arena.
| Branch | Effect | Max Bonus |
|---|---|---|
| ๐ข Vigor | Raw POWER multiplier (attack and defense) | +52% |
| ๐ก๏ธ Guard | Strengthens defense of nodes this Blob holds | +70% |
| ๐ฅ Ferocity | Stronger when attacking someone else's node | +70% |
Upgrade slot progression โ how many branches you can develop at once:
- Lv. 1 โ 1 branch
- Lv. 5 โ 2 branches
- Lv. 10 โ all 3 branches
Every completed expedition rolls one event on settlement:
| Event | Chance | Effect |
|---|---|---|
| โ Safe Return | 40% | Standard payout |
| ๐ Rich Vein | 25% | ร1.5 Cubes |
| ๐ฉ๏ธ Data Storm | 12% | ร0.85 Cubes, ร1.3 XP โ a trade, not a loss |
| ๐ Blob Charm | 11% | Next expedition pays double Cubes |
| ๐ฎ Awakening | 8% | Double XP |
| ๐ Jackpot | 4% | ร3 Cubes, ร1.5 XP |
20
| Level | Form | What Changes |
|---|---|---|
| Lv. 1โ4 | ๐ฆ Base Blob | Standard form |
| Lv. 5 | โจ Glow Form | Neon aura ring, 2nd upgrade branch unlocked |
| Lv. 10 | ๐ Crystal Form | Orbiting particles, all upgrades unlocked |
| Lv. 20 | ๐ Ascended Form | Golden glow, max evolution stage |
Two ways to summon, sharing the same collection cap:
- Cubes: starts at 1,500 ๐ Cubes, increasing by +500 for each Blob you already own
- USDC: flat 0.20 USDC per Blob, paid on-chain to the treasury wallet and verified server-side before the Blob is granted
- Collection cap: 10 Blobs total, from either path combined
- Each summon rolls a random personality Blob, starting at Lv. 1
An in-app FAQ panel explains stats, personalities, upgrades, expeditions, Nodes, and the Reactor โ everything a new player needs to get oriented.
Map-based locations that generate passive Cubes once captured (accumulates up to 24h of income โ collect regularly).
- Attacking: your Blob's Power (raised by Vigor, then by Ferocity when attacking) is checked against the node's defense โ a clear advantage guarantees capture, a close match is a coin flip.
- Defending: a node is held by the Power of the Blob that captured it, multiplied by that Blob's Guard branch (up to +70%).
- Fortification: the longer you hold a node, the more fortified it becomes (up to +50% extra defense after several days of continuous ownership).
- Cooldown: a short cooldown after each attack attempt prevents back-to-back spam attacks on the same node.
A recurring, community-wide event: contribute Cubes toward a shared pool target. When the target is reached, contributors split a real USDC pool proportional to their contribution, via a Merkle-drop claim on Base (small gas fee applies for the claim transaction). Claiming has no deadline โ each closed season's Merkle tree is archived, so a reward stays claimable long after a new season starts.
| Screen | Content |
|---|---|
| ๐ Home | Your main Blob, XP bar, energy, My Blobs collection |
| ๐บ Explore | Expedition zones with tier badges, timers, rewards |
| โฌ๏ธ Upgrades | The 3 branches this Blob rolled + evolution status |
| ๐ Shop | Blob summon (Cubes or USDC) |
| โ๏ธ Arena | Weekly 3v3 PvP ladder, MMR matchmaking, battle replay |
| โข๏ธ Reactor | Community USDC pool, contribute Cubes, claim your share |
| โ FAQ | In-app guide to every game mechanic |
Style:
- dark neon background
- soft blue, purple and neon glows per personality
- rounded glassmorphism UI panels
- cute square Blobs with expressive animated faces
- minimal cyber aesthetic
- cozy sci-fi vibe
Blob design:
- rounded square body with glossy material
- big expressive eyes, pink blush, soft smile
- unique glow colour per personality
- bouncy floating animations
| Feature | Where |
|---|---|
| Levels, XP, Cubes, upgrades, Node ownership, Arena matches | Server-authoritative (Firestore + backend API) |
| USDC claim from Reactor events | โ
Live on Base โ Merkle-drop claim, BlobReactorV2 contract |
| Paid Blob summon | โ Live on Base โ plain USDC transfer, verified server-side (no custom contract) |
Wallet support: Any wallet supported via WalletConnect (Reown) โ including Coinbase / Base App and MetaMask.
Wallet discipline: the app never opens your wallet on its own. Signature requests happen only in response to a deliberate action โ background syncs, tab focus and polling all run read-only and stay silent when a session has expired.
- Reactor rebuilt on USDC โ moved off the old $BLOBS token onto a new
BlobReactorV2contract paying out real USDC, via server-verified Merkle-drop claims. Past seasons are archived so a claim never expires, even after the next season starts. - Arena shipped โ weekly 3v3 PvP: register a squad, 5 fights/day, server-computed combat, MMR matchmaking against other live squads (bot opponents when the pool is empty), canvas battle replay. Season leaderboard payouts are still in progress.
- Paid Blob summon โ summon instantly for 0.20 USDC as an alternative to grinding Cubes, sharing the same 10-Blob cap. Verified server-side against the actual on-chain payment, no custom contract involved.
- Per-Blob upgrade branches โ 7 branches total, each Blob rolls its own 3 at summon. Mining vs Combat split, guaranteed one of each. Existing Blobs keep their original three, so nothing invested is lost.
- Combat branches โ Vigor, Guard and Ferocity feed real Node and Arena combat maths (attack, defense, fortification).
- Data Storm rebalanced โ was a flat โ30% Cube punishment, now a trade: ร0.85 Cubes for ร1.3 XP. Jackpot, Awakening and Blob Charm all got slightly more common.
- Reactor is a full screen โ no longer a blocking modal; navigate freely from the bottom bar like every other section.
- Reworked Home โ accurate Blob stat card (the old one advertised bonuses that did not exist), per-Blob XP bars on every card, and calmer primary actions.
BaseBlobs was designed and built collaboratively with AI โ game design, balance, backend security, and UI were all shaped through conversations with Claude (Anthropic) and Gemini (Google AI Studio).
Built with โค๏ธ on Base ยท 2026