Research Software Engineer · University of Cambridge
Experienced in building scalable, efficient and thought-out software solutions from games to research to industry.
I am a Research Software Engineer in the Department of Zoology at the University of Cambridge, working on research infrastructure for conservation science and evidence synthesis. Previously, I worked as a Software Engineer and later Technical Lead at the Leverhulme Centre for the Future of Intelligence (LCFI), University of Cambridge, where I developed, improved, and maintained the Animal-AI research environment. I hold an MSc in Artificial Intelligence from King's College London (2022), where my dissertation focused on developing an ML algorithm to predict whether a Twitter (now X) post was factual or fictitious (you can check my dissertation in my repositories section). Outside of work, I read a lot, and I'm also an avid gamer and game developer — currently working on my own psychological horror game set to be commercially released in early 2026 for PC.
- Artificial Intelligence & Machine Learning
- Natural Language Processing
- Computer Vision
- Nature-inspired learning algorithms
- Computer Science
- Algorithms
- Optimisation
- Game Development
- Mathematics
Languages
Python · C# · C++
Backend / Data
Django · Django REST Framework · PostgreSQL
Web / CMS
(exploring)
Infra / Developer Experience
Docker · GitHub Actions · Linux · macOS · Windows · VS Code · Visual Studio · Android Studio
If your work touches any of my interest points, software engineering, research infrastructure, AI, or game development, feel free to get in touch.




