[fixup] Force Software Rendering for Dashboard GUI #3096
+60
−2
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Avoids some nasty GPU scheduling spikes if the stats graph is left open or something decides to redraw the window while a game is running, at the cost of CPU performance (but only on redraws).
Swaps the eframe renderer to use wgpu, and adds an adapter selection callback. The adapter selection just looks for anything on the CPU, so in theory it should actually work on Linux with llvmpipe, but if no CPU renderers are available it will fall back to the first compatible adapter it finds. Every Windows machine comes with DX12 WARP so it should always find a CPU renderer on Windows.