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gpu-io / GPUProgram

Class: GPUProgram

Table of contents

Properties

Constructors

Methods

Properties

name

Readonly name: string

Name of GPUProgram, used for error logging.


_fragmentShaderSource

Protected _fragmentShaderSource: string


_samplerUniformsIndices

Protected Readonly _samplerUniformsIndices: { name: string ; inputIndex: number ; shaderIndex: number }[] = []

Constructors

constructor

new GPUProgram(composer, params)

Create a GPUProgram.

Parameters

Name Type Description
composer GPUComposer The current GPUComposer instance.
params Object GPUProgram parameters.
params.name string Name of GPUProgram, used for error logging.
params.fragmentShader string | string[] Fragment shader source or array of sources to be joined.
params.uniforms? UniformParams[] Array of uniforms to initialize with GPUProgram. More uniforms can be added later with GPUProgram.setUniform().
params.compileTimeConstants? CompileTimeConstants Compile time #define constants to include with fragment shader.

Methods

recompile

recompile(compileTimeConstants): void

Force compilation of GPUProgram with new compileTimeConstants.

Parameters

Name Type Description
compileTimeConstants CompileTimeConstants Compile time #define constants to include with fragment shader.

Returns

void


setUniform

setUniform(name, value, type?): void

Set fragment shader uniform for GPUProgram.

Parameters

Name Type Description
name string Uniform name as it appears in fragment shader.
value UniformValue Uniform value.
type? UniformType Uniform type.

Returns

void


dispose

dispose(): void

Deallocate GPUProgram instance and associated WebGL properties.

Returns

void