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motorino

opengl rendering playground with rust

First rust project to learn rust and opengl

currently implemented:

  • loading 3d models
  • rendering ground
  • heightmaps for ground
  • movement of character
  • integrated imgui for debug info
  • camera to follow player
  • skybox
  • blending of texture to create ground with path
  • uses specs ECS

todo

  • implement frustum culling to limit the number of objects rendered to those in the view
  • try rayon parallel iterator par_join
  • error handling - understand the best approach in rus
  • point lights
  • collision detection
  • better main loop that doesn't max out cpu
  • water effect

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