feat: Differentiable Rendering / Scene fiting#6
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Standard sphere tracing with exact SDFs never overshoots (d never goes negative), so the sign-change bracket was never set and bisection silently fell back to the sphere-trace result. Fix: after the coarse march, compute a Newton step using the directional derivative of the SDF to place a point just inside the surface, establishing the bracket for any ray angle. Also equalise the SDF budget in the notebook demo (32 sphere vs 24 march + 8 bisect). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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