Added support for controllers + default bindings#374
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5614037u wants to merge 4 commits intoange-yaghi:masterfrom
Open
Added support for controllers + default bindings#3745614037u wants to merge 4 commits intoange-yaghi:masterfrom
5614037u wants to merge 4 commits intoange-yaghi:masterfrom
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Added XInput controller support to the simulator
carne8
approved these changes
Dec 13, 2022
VoltureZh
approved these changes
Jan 19, 2023
Carguy2538
approved these changes
Jan 30, 2023
Carguy2538
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I approve of this. would be great! no issues!
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how do you download |
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how do i add this into the simulator ? |
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Could you please provide a download or at least tell us how to manually package and build an EXE file that will work with this controller mod? I really want to use my Xbox controller for this... |
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What?
I have added XInput support to the project as well as basic controller bindings within the simulator. This feature was requested in issue #340.
Why?
To model more of the analog nature of car inputs is why I believe it fits into the project. The use of joystick inputs allows for higher precision and makes the simulator more life-like.
How?
By adding support/overhead for XInput, Xbox controllers are natively supported. With a controller emulator, you can map any controller to emulate an Xbox controller such as ps4, ps5 etc. This is all held within the joystick.h and joystick.cpp files.
Testing?
I have tested the current bindings with an Xbox 360 wireless controller. This should work with all Xbox controllers natively. Other controllers may require an emulator such as DS4 windows.
Anything Else?
The current bindings are as follows.
NOTE: The keyboard bindings still work as usual.