Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
anirul
/
Frame
Public
Notifications
You must be signed in to change notification settings
Fork
2
Star
7
Code
Issues
1
Pull requests
21
Actions
Projects
Security and quality
0
Insights
Additional navigation options
Code
Issues
Pull requests
Actions
Projects
Security and quality
Insights
Actions: anirul/Frame
Actions
All workflows
Workflows
Linux CI
Linux CI
Windows CI
Windows CI
Show more workflows...
Management
Caches
All workflows
All workflows
Actions
Loading...
Loading
Sorry, something went wrong.
Uh oh!
There was an error while loading.
Please reload this page
.
will be ignored since log searching is not yet available
Showing runs from all workflows
will be ignored since log searching is not yet available
807 workflow runs
807 workflow runs
Workflow
Filter by Workflow
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching workflows.
Event
Filter by Event
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching events.
Status
Filter by Status
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching statuses.
Branch
Filter by Branch
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching branches.
Actor
Filter by Actor
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching users.
Fix mesh tint fallback and add raytrace regression tests
Linux CI
#1179:
Commit
2127bff
pushed by
anirul
36m 20s
codex/tinted-raytrace-regression-20260323
codex/tinted-raytrace-regression-20260323
36m 20s
View #148
View workflow file
Merge pull request #147 from anirul/codex/player-torch-darkness
CMake on multiple platforms
#732:
Commit
7264ded
pushed by
anirul
39m 48s
master
master
39m 48s
View workflow file
Merge pull request #147 from anirul/codex/player-torch-darkness
Linux CI
#1178:
Commit
7264ded
pushed by
anirul
40m 8s
master
master
40m 8s
View workflow file
Codex/player torch darkness
Linux CI
#1177:
Pull request
#147
opened by
anirul
37m 25s
codex/player-torch-darkness
codex/player-torch-darkness
37m 25s
View #147
View workflow file
Prefer scene fallback textures for opaque imports
CMake on multiple platforms
#731:
Commit
df220fa
pushed by
anirul
40m 10s
codex/player-torch-darkness
codex/player-torch-darkness
40m 10s
View #147
View workflow file
Prefer scene fallback textures for opaque imports
Linux CI
#1176:
Commit
df220fa
pushed by
anirul
37m 8s
codex/player-torch-darkness
codex/player-torch-darkness
37m 8s
View #147
View workflow file
Support newer ImGui Vulkan backend API
Linux CI
#1175:
Commit
b61bacb
pushed by
anirul
35m 44s
codex/player-torch-darkness
codex/player-torch-darkness
35m 44s
View workflow file
Support newer ImGui Vulkan backend API
CMake on multiple platforms
#730:
Commit
b61bacb
pushed by
anirul
39m 57s
codex/player-torch-darkness
codex/player-torch-darkness
39m 57s
View workflow file
Require explicit light types in scene protos
Linux CI
#1174:
Commit
951e436
pushed by
anirul
37m 20s
codex/player-torch-darkness
codex/player-torch-darkness
37m 20s
View workflow file
Require explicit light types in scene protos
CMake on multiple platforms
#729:
Commit
951e436
pushed by
anirul
36m 59s
codex/player-torch-darkness
codex/player-torch-darkness
36m 59s
View workflow file
Require explicit raytracing light selection
Linux CI
#1173:
Commit
85c9bc8
pushed by
anirul
36m 48s
codex/player-torch-darkness
codex/player-torch-darkness
36m 48s
View workflow file
Require explicit raytracing light selection
CMake on multiple platforms
#728:
Commit
85c9bc8
pushed by
anirul
36m 3s
codex/player-torch-darkness
codex/player-torch-darkness
36m 3s
View workflow file
Prefer point lights for raytracing
CMake on multiple platforms
#727:
Commit
285e4fb
pushed by
anirul
38m 35s
codex/player-torch-darkness
codex/player-torch-darkness
38m 35s
View workflow file
Prefer point lights for raytracing
Linux CI
#1172:
Commit
285e4fb
pushed by
anirul
37m 50s
codex/player-torch-darkness
codex/player-torch-darkness
37m 50s
View workflow file
Add player-carried torch lighting for raytracing
Linux CI
#1171:
Commit
a0425e0
pushed by
anirul
36m 42s
codex/player-torch-darkness
codex/player-torch-darkness
36m 42s
View workflow file
Add player-carried torch lighting for raytracing
CMake on multiple platforms
#726:
Commit
a0425e0
pushed by
anirul
38m 1s
codex/player-torch-darkness
codex/player-torch-darkness
38m 1s
View workflow file
Respect glTF material factors over scene fallbacks
CMake on multiple platforms
#725:
Commit
a893c14
pushed by
anirul
38m 28s
codex/gltf-material-fallback-precedence
codex/gltf-material-fallback-precedence
38m 28s
View workflow file
Respect glTF material factors over scene fallbacks
Linux CI
#1170:
Commit
a893c14
pushed by
anirul
37m 47s
codex/gltf-material-fallback-precedence
codex/gltf-material-fallback-precedence
37m 47s
View workflow file
Merge pull request #146 from anirul/codex/raytrace-material-tint
CMake on multiple platforms
#724:
Commit
515d5be
pushed by
anirul
38m 18s
master
master
38m 18s
View workflow file
Merge pull request #146 from anirul/codex/raytrace-material-tint
Linux CI
#1169:
Commit
515d5be
pushed by
anirul
36m 14s
master
master
36m 14s
View workflow file
Preserve raytrace tint for aggregated materials
Linux CI
#1168:
Pull request
#146
synchronize by
anirul
37m 20s
codex/raytrace-material-tint
codex/raytrace-material-tint
37m 20s
View #146
View workflow file
Fix Linux release test regressions
Linux CI
#1167:
Commit
f4e0248
pushed by
anirul
36m 17s
codex/raytrace-material-tint
codex/raytrace-material-tint
36m 17s
View #146
View workflow file
Fix Linux release test regressions
CMake on multiple platforms
#723:
Commit
f4e0248
pushed by
anirul
36m 50s
codex/raytrace-material-tint
codex/raytrace-material-tint
36m 50s
View #146
View workflow file
Preserve raytrace tint for aggregated materials
Linux CI
#1166:
Pull request
#146
opened by
anirul
36m 49s
codex/raytrace-material-tint
codex/raytrace-material-tint
36m 49s
View #146
View workflow file
Preserve raytrace tint for aggregated materials
Linux CI
#1165:
Commit
22c4014
pushed by
anirul
37m 8s
codex/raytrace-material-tint
codex/raytrace-material-tint
37m 8s
View workflow file
Previous
1
2
3
4
5
6
7
8
…
32
33
Next
You can’t perform that action at this time.