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Bitcode is required on tvOS; building without bitcode causes an error on upload to ASC.

This has been causing an error for me as I'm trying to upload a milestone build; bitcode is becoming disabled in my Unity tvOS builds, & I'd receive the following errors via an email from Apple:

We identified one or more issues with a recent delivery for your app, "XYZ" 0.3 (903). Please correct the following issues, then upload again.

ITMS-90496: Invalid Executable - The executable 'XYZ.app/Frameworks/AppleCoreNative.framework/AppleCoreNative' does not contain bitcode.

ITMS-90496: Invalid Executable - The executable 'XYZ.app/Frameworks/GameKitWrapper.framework/GameKitWrapper' does not contain bitcode.

ITMS-90496: Invalid Executable - The executable 'XYZ.app/Frameworks/UnityFramework.framework/UnityFramework' does not contain bitcode.

ITMS-90496: Invalid Executable - The executable 'XYZ.app/XYZ' does not contain bitcode.

The problem may still persist otherwise, but I felt that this modification was still advised.

Note: I have also noticed that the release notes for Xcode 14 mention that bitcode is being deprecated & is no longer required in tvOS builds, so this fix may no longer be necessary once that version comes out of beta.

Bitcode is required on tvOS; building without bitcode causes an error on upload to ASC
jared-marsau pushed a commit that referenced this pull request Dec 6, 2022
Lower Xcode SDK requirement for accessibility native code
@jared-marsau jared-marsau added the Maintainer Viewed Viewed and undergoing evaluation. label Jan 26, 2023
nickfourtimes and others added 2 commits June 22, 2023 11:41
In the Apple GameController Build Step, while processing info.plist, it's possible that the user has un-selected certain gamepads. If these have been unselected, they should be removed from the resulting info.plist file.
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3 participants