-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBlack_Market_Vendor.lua
99 lines (88 loc) · 4.36 KB
/
Black_Market_Vendor.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
--Made by Manmadedrummer for Araxia Server
local BLACK_MARKET_NPC_ID = 101111 -- Replace with your NPC's ID
local ARAXIA_TOKEN_ID = 910001 -- ID of Araxia Tokens
local SET_COST = 100 -- Cost of each armor set in Araxia Tokens
local UPDATE_INTERVAL = 604800 -- 1 week in seconds
-- Class names and icons for the menu
local CLASS_NAMES_AND_ICONS = {
[11] = {name = "Druid", icon = "Interface\\icons\\classicon_druid"},
[3] = {name = "Hunter", icon = "Interface\\icons\\ability_impalingbolt"},
[8] = {name = "Mage", icon = "Interface\\icons\\classicon_mage"},
[2] = {name = "Paladin", icon = "Interface\\icons\\classicon_paladin"},
[5] = {name = "Priest", icon = "Interface\\icons\\classicon_priest"},
[4] = {name = "Rogue", icon = "Interface\\icons\\ability_rogue_deadlybrew"},
[7] = {name = "Shaman", icon = "Interface\\icons\\classicon_shaman"},
[9] = {name = "Warlock", icon = "Interface\\icons\\spell_shadow_possession"},
[1] = {name = "Warrior", icon = "Interface\\icons\\classicon_warrior"},
[6] = {name = "Death Knight", icon = "Interface\\icons\\spell_deathknight_classicon"}
}
local selectedSets = {}
-- Function to update the selectedSets table with random sets weekly
local function UpdateBlackMarketSets()
selectedSets = {}
local query = WorldDBQuery("SELECT class, item_set_id, set_name FROM black_market_current_set")
if query then
repeat
local class = query:GetInt32(0)
local item_set_id = query:GetInt32(1)
local set_name = query:GetString(2)
selectedSets[class] = { item_set_id = item_set_id, set_name = set_name }
until not query:NextRow()
end
end
UpdateBlackMarketSets()
-- Function to handle the NPC's gossip menu
local function BlackMarket_OnGossipHello(event, player, creature)
player:GossipClearMenu()
for classId, classData in pairs(CLASS_NAMES_AND_ICONS) do
local icon = "|T" .. classData.icon .. ":25|t"
player:GossipMenuAddItem(0, icon .. " View " .. classData.name .. " armor set", 0, classId)
end
player:GossipSendMenu(1, creature)
end
-- Function to display the available sets to the player
local function ShowAvailableSets(player, creature, classId)
local selectedSet = selectedSets[classId]
if selectedSet then
local set_name = selectedSet.set_name
local item_set_id = selectedSet.item_set_id
player:GossipClearMenu()
player:GossipMenuAddItem(0, set_name .. " (100 Araxia Tokens)", 0, 1000 + item_set_id)
player:GossipMenuAddItem(0, "Back", 0, 999) -- Add an option to go back to the class menu
player:GossipSendMenu(1, creature)
else
player:SendNotification("No set available for this class.")
BlackMarket_OnGossipHello(event, player, creature)
end
end
-- Function to handle the purchase of an item set
local function BlackMarket_OnGossipSelectOption(event, player, creature, sender, item_set_id, code)
local token_count = player:GetItemCount(ARAXIA_TOKEN_ID)
if token_count >= SET_COST then
local items_query = WorldDBQuery("SELECT item_id FROM black_market_armor_sets WHERE item_set_id = " .. item_set_id)
if items_query then
repeat
local item_id = items_query:GetInt32(0)
player:AddItem(item_id, 1)
until not items_query:NextRow()
end
player:RemoveItem(ARAXIA_TOKEN_ID, SET_COST)
player:SendNotification("You have purchased the armor set for " .. SET_COST .. " Araxia Tokens.")
else
player:SendNotification("You do not have enough Araxia Tokens.")
end
player:GossipComplete()
end
-- Function to handle the selection of the gossip menu
local function BlackMarket_OnGossipSelect(event, player, creature, sender, intid, code)
if intid == 999 then
BlackMarket_OnGossipHello(event, player, creature) -- Go back to the class menu
elseif intid >= 1000 then
BlackMarket_OnGossipSelectOption(event, player, creature, sender, intid - 1000, code) -- Handle item purchase
elseif CLASS_NAMES_AND_ICONS[intid] then
ShowAvailableSets(player, creature, intid) -- Show armor sets for the selected class
end
end
-- Register the NPC gossip events
RegisterCreatureGossipEvent(BLACK_MARKET_NPC_ID, 1, BlackMarket_OnGossipHello) -- GOSSIP_HELLO
RegisterCreatureGossipEvent(BLACK_MARKET_NPC_ID, 2, BlackMarket_OnGossipSelect) -- GOSSIP_SELECT