Adds a Vendor who sells 1 Armor Set per class and rotates them out weekly.
The SQL table's (black_market_armor_sets
black_market_current_set
) is created in your "World" folder. The Lua script for the NPC handles randomly getting the Armor sets and allows players to purchase them for 100 Araxia Tokens (Item ID: 910001).
One table for all the armor sets and one table for the current sets (resets weekly).
(A. Create black_market_armor_sets
first and populate it, you can use the SQL provided in this repo.)
CREATE TABLE IF NOT EXISTS `black_market_armor_sets` (
`class` INT NOT NULL,
`item_id` INT NOT NULL,
`name` VARCHAR(255) NOT NULL,
`item_set_id` INT NOT NULL,
`set_name` VARCHAR(255) NOT NULL,
PRIMARY KEY (`item_id`)
);
EXAMPLE:
INSERT INTO `black_market_armor_sets` (`class`, `item_id`, `name`, `item_set_id`, `set_name`) VALUES
(11, 23294, 'Knight-Captain''s Dragonhide Chestpiece', 551, 'Lieutenant Commander''s Refuge'),
(11, 23295, 'Knight-Captain''s Dragonhide Leggings', 551, 'Lieutenant Commander''s Refuge'),
(11, 23280, 'Knight-Lieutenant''s Dragonhide Grips', 551, 'Lieutenant Commander''s Refuge'),
(11, 23281, 'Knight-Lieutenant''s Dragonhide Treads', 551, 'Lieutenant Commander''s Refuge'),
(11, 23308, 'Lieutenant Commander''s Dragonhide Headguard', 551, 'Lieutenant Commander''s Refuge'),
(11, 23309, 'Lieutenant Commander''s Dragonhide Shoulders', 551, 'Lieutenant Commander''s Refuge'),
(3, 16425, 'Knight-Captain''s Chain Hauberk', 550, 'Lieutenant Commander''s Pursuance'),
(3, 16426, 'Knight-Captain''s Chain Leggings', 550, 'Lieutenant Commander''s Pursuance'),
(3, 23279, 'Knight-Lieutenant''s Chain Vices', 550, 'Lieutenant Commander''s Pursuance'),
(3, 16401, 'Knight-Lieutenant''s Chain Boots', 550, 'Lieutenant Commander''s Pursuance'),
(3, 23306, 'Lieutenant Commander''s Chain Helm', 550, 'Lieutenant Commander''s Pursuance'),
(3, 23307, 'Lieutenant Commander''s Chain Shoulders', 550, 'Lieutenant Commander''s Pursuance');
This table will hold the current week's selected armor sets for each class.
CREATE TABLE IF NOT EXISTS `black_market_current_set` (
`class` INT NOT NULL,
`item_set_id` INT NOT NULL,
`set_name` VARCHAR(255) NOT NULL,
PRIMARY KEY (`class`)
);
The stored procedure will update the black_market_current_set
table with random sets each week.
CREATE PROCEDURE UpdateBlackMarketSets()
BEGIN
-- Clear the current sets table
DELETE FROM black_market_current_set;
-- Insert new random sets for each class
INSERT INTO black_market_current_set (class, item_set_id, set_name)
SELECT class, item_set_id, set_name
FROM (
SELECT class, item_set_id, set_name,
ROW_NUMBER() OVER (PARTITION BY class ORDER BY RAND()) AS rn
FROM black_market_armor_sets
) AS temp
WHERE temp.rn = 1;
END;
Set up the event scheduler to call the stored procedure every week.
SET GLOBAL event_scheduler = ON;
DROP EVENT IF EXISTS UpdateBlackMarketEvent;
CREATE EVENT IF NOT EXISTS UpdateBlackMarketEvent
ON SCHEDULE EVERY 1 WEEK
DO
CALL UpdateBlackMarketSets();
Manually call the stored procedure to ensure it works as expected.
CALL UpdateBlackMarketSets();
Here’s the Lua script that interacts with the above SQL tables. Make sure this script is correctly placed in your server’s Lua scripts directory.
local BLACK_MARKET_NPC_ID = 101111 -- Replace with your NPC's ID
local ARAXIA_TOKEN_ID = 910001 -- ID Tokens or Currency
local SET_COST = 100 -- Cost of each armor set in Araxia Tokens
local UPDATE_INTERVAL = 604800 -- 1 week in seconds
local CLASS_NAMES_AND_ICONS = {
[11] = {name = "Druid", icon = "Interface\\icons\\classicon_druid"},
[3] = {name = "Hunter", icon = "Interface\\icons\\classicon_hunter"},
[8] = {name = "Mage", icon = "Interface\\icons\\classicon_mage"},
[2] = {name = "Paladin", icon = "Interface\\icons\\classicon_paladin"},
[5] = {name = "Priest", icon = "Interface\\icons\\classicon_priest"},
[4] = {name = "Rogue", icon = "Interface\\icons\\classicon_rogue"},
[7] = {name = "Shaman", icon = "Interface\\icons\\classicon_shaman"},
[9] = {name = "Warlock", icon = "Interface\\icons\\classicon_warlock"},
[1] = {name = "Warrior", icon = "Interface\\icons\\classicon_warrior"},
[6] = {name = "Death Knight", icon = "Interface\\icons\\spell_deathknight_classicon"}
}
local selectedSets = {}
local function UpdateBlackMarketSets()
selectedSets = {}
local query = WorldDBQuery("SELECT class, item_set_id, set_name FROM black_market_current_set")
if query then
repeat
local class = query:GetInt32(0)
local item_set_id = query:GetInt32(1)
local set_name = query:GetString(2)
selectedSets[class] = { item_set_id = item_set_id, set_name = set_name }
until not query:NextRow()
end
end
UpdateBlackMarketSets()
local function BlackMarket_OnGossipHello(event, player, creature)
player:GossipClearMenu()
for classId, classData in pairs(CLASS_NAMES_AND_ICONS) do
local icon = "|T" .. classData.icon .. ":25|t"
player:GossipMenuAddItem(0, icon .. " View " .. classData.name .. " armor set", 0, classId)
end
player:GossipSendMenu(1, creature)
end
local function ShowAvailableSets(player, creature, classId)
local selectedSet = selectedSets[classId]
if selectedSet then
local set_name = selectedSet.set_name
local item_set_id = selectedSet.item_set_id
player:GossipClearMenu()
player:GossipMenuAddItem(0, set_name .. " (100 Araxia Tokens)", 0, 1000 + item_set_id)
player:GossipMenuAddItem(0, "Back", 0, 999) -- Add an option to go back to the class menu
player:GossipSendMenu(1, creature)
else
player:SendNotification("No set available for this class.")
BlackMarket_OnGossipHello(event, player, creature)
end
end
local function BlackMarket_OnGossipSelectOption(event, player, creature, sender, item_set_id, code)
local token_count = player:GetItemCount(ARAXIA_TOKEN_ID)
if token_count >= SET_COST then
local items_query = WorldDBQuery("SELECT item_id FROM black_market_armor_sets WHERE item_set_id = " .. item_set_id)
if items_query then
repeat
local item_id = items_query:GetInt32(0)
player:AddItem(item_id, 1)
until not items_query:NextRow()
end
player:RemoveItem(ARAXIA_TOKEN_ID, SET_COST)
player:SendNotification("You have purchased the armor set for " .. SET_COST .. " Araxia Tokens.")
else
player:SendNotification("You do not have enough Araxia Tokens.")
end
player:GossipComplete()
end
local function BlackMarket_OnGossipSelect(event, player, creature, sender, intid, code)
if intid == 999 then
BlackMarket_OnGossipHello(event, player, creature) -- Go back to the class menu
elseif intid >= 1000 then
BlackMarket_OnGossipSelectOption(event, player, creature, sender, intid - 1000, code) -- Handle item purchase
elseif CLASS_NAMES_AND_ICONS[intid] then
ShowAvailableSets(player, creature, intid) -- Show armor sets for the selected class
end
end
RegisterCreatureGossipEvent(BLACK_MARKET_NPC_ID, 1, BlackMarket_OnGossipHello) -- GOSSIP_HELLO
RegisterCreatureGossipEvent(BLACK_MARKET_NPC_ID, 2, BlackMarket_OnGossipSelect) -- GOSSIP_SELECT
-
Tables:
black_market_armor_sets
: Contains all possible armor sets and items.black_market_current_set
: Contains the current week's selected armor sets.
-
Stored Procedure:
UpdateBlackMarketSets
: Updates the current sets table with one random armor set per class each week.
-
Event Scheduler:
UpdateBlackMarketEvent
: Calls the stored procedure weekly to refresh the available sets.
-
Lua Script:
- Manages the NPC interactions, displays the current sets, and handles purchases.
By following these steps, you ensure that the Black Market NPC is correctly set up to provide players with a weekly rotating selection of armor sets.