Releases: arduano/Kiva
Releases · arduano/Kiva
RP fixes
Some minor additions
- Advanced settings (with disable transparency setting)
- Changed interactions with WinMM api (requested by kep)
- Ctrl/Shift + Up/Down to change size and speed of notes
- Minor rendering performance optimisations (by khangaroo)
Fix for Hotfix
Epic null reference errors be annoying
Hotfix
Discord RPC and fixes
Added discord rich presence support (settings => misc)
Fixed some bugs
Added an fps sync to smoothen out framerates
Many new features
Main features include:
- Overhaul on the audio settings
- Audio pre-render engine, rendering audio in realtime to an audio buffer and then playing back from it
Other changes:
- Estimated FPS (if you want to have a locked fps but still estimate performance)
- Pre-render buffer length on info card (shows how many seconds ahead have been rendered)
- Select which parameters you want to see in the info card
About Pre-Render:
PLEAS UPDATE OMNIMIDI if you have it installed. Omnimidi and kiva both use the global "shared soundfonts" list.
If you don't have omnimidi installed though, it should still work fine.
The pre-render engine allows you to render sections of a midi ahead of time or while it's playing, making the midi sound more perfect.
HOWEVER, it sounds awful if the engine can't keep up and starts skipping notes. In cases like this, I recommend switching back to kdmapi.
small test
1.0.7 Fixed most issues, progress on new settings
Fixed midi controller reset
Midi controllers now reset when a new file is loaded
Minor changes
- made some internal changes with shaders
- ctrl+o to load midi