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ps1: gpu: Ensure hi >= lo when calling std::clamp() #1851

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18 changes: 10 additions & 8 deletions ares/ps1/gpu/renderer.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
#define clip(X, LO, HI) std::clamp((X), (((LO) <= (HI)) ? (LO) : (HI)), (((HI) >= (LO)) ? (HI) : (LO)))

auto GPU::generateTables() -> void {
static constexpr s8 table[4][4] = {
{-4, +0, -3, +1},
Expand Down Expand Up @@ -165,10 +167,10 @@ auto GPU::Render::line() -> void {
v0.x += drawingAreaOffsetX, v0.y += drawingAreaOffsetY;
v1.x += drawingAreaOffsetX, v1.y += drawingAreaOffsetY;

v0.x = std::clamp(v0.x, drawingAreaOriginX1, drawingAreaOriginX2);
v0.y = std::clamp(v0.y, drawingAreaOriginY1, drawingAreaOriginY2);
v1.x = std::clamp(v1.x, drawingAreaOriginX1, drawingAreaOriginX2);
v1.y = std::clamp(v1.y, drawingAreaOriginY1, drawingAreaOriginY2);
v0.x = clip(v0.x, drawingAreaOriginX1, drawingAreaOriginX2);
v0.y = clip(v0.y, drawingAreaOriginY1, drawingAreaOriginY2);
v1.x = clip(v1.x, drawingAreaOriginX1, drawingAreaOriginX2);
v1.y = clip(v1.y, drawingAreaOriginY1, drawingAreaOriginY2);

Point d = {v1.x - v0.x, v1.y - v0.y};
s32 steps = abs(d.x) > abs(d.y) ? abs(d.x) : abs(d.y);
Expand Down Expand Up @@ -215,10 +217,10 @@ auto GPU::Render::triangle() -> void {
if(vmax.x - vmin.x > 1024 || vmax.y - vmin.y > 512) return;

//clip rendering to drawing area
vmin.x = std::clamp(vmin.x, drawingAreaOriginX1, drawingAreaOriginX2);
vmin.y = std::clamp(vmin.y, drawingAreaOriginY1, drawingAreaOriginY2);
vmax.x = std::clamp(vmax.x, drawingAreaOriginX1, drawingAreaOriginX2);
vmax.y = std::clamp(vmax.y, drawingAreaOriginY1, drawingAreaOriginY2);
vmin.x = clip(vmin.x, drawingAreaOriginX1, drawingAreaOriginX2);
vmin.y = clip(vmin.y, drawingAreaOriginY1, drawingAreaOriginY2);
vmax.x = clip(vmax.x, drawingAreaOriginX1, drawingAreaOriginX2);
vmax.y = clip(vmax.y, drawingAreaOriginY1, drawingAreaOriginY2);

s32 area = weight(v0, v1, v2); //<0 = counter-clockwise; 0 = colinear, >0 = clockwise
if(area == 0) return; //do not render colinear triangles
Expand Down