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25.06

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@Burton2000 Burton2000 released this 23 Jun 15:33
· 3 commits to main since this release
  • Bug fixes:
    • FP16 was not being enabled correctly when targeting Android
    • Fix a DX11 packaging error
    • Correct inverted logic with FFXM_SPD_WAVE_OPERATIONS
  • Added documentation to allow external contributions
  • Code clean up and remove unused code
  • Added a new experimental Ultra Performance shader quality preset
  • Plugins for different versions of Unreal Engine are now on branches instead of in folders