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Bad render target in snow displacement #449

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17 changes: 13 additions & 4 deletions dev/Code/CryEngine/RenderDll/XRenderD3D9/D3DDeferredPasses.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -673,6 +673,8 @@ bool CD3D9Renderer::FX_DeferredRainGBuffer()
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////

static CTexture* s_snowDisplacement = nullptr;

bool CD3D9Renderer::FX_DeferredSnowLayer()
{
const SSnowParams& snowVolParams = m_p3DEngineCommon.m_SnowInfo;
Expand All @@ -692,6 +694,15 @@ bool CD3D9Renderer::FX_DeferredSnowLayer()
return false;
}

if (!s_snowDisplacement || s_snowDisplacement->GetWidth() != CTexture::s_ptexSceneDiffuse->GetWidth() || s_snowDisplacement->GetHeight() != CTexture::s_ptexSceneDiffuse->GetHeight())
{
SD3DPostEffectsUtils::CreateRenderTarget(
"$SnowDisplacement", s_snowDisplacement,
CTexture::s_ptexSceneDiffuse->GetWidth(), CTexture::s_ptexSceneDiffuse->GetHeight(),
Clr_Empty, true, false, eTF_R8G8B8A8, -1, FT_DONT_STREAM | FT_USAGE_RENDERTARGET
);
}

PROFILE_LABEL_SCOPE("DEFERRED_SNOW_ACCUMULATION");

if (!gcpRendD3D->FX_GetEnabledGmemPath(nullptr)) // needed RTs already in GMEM
Expand All @@ -704,10 +715,9 @@ bool CD3D9Renderer::FX_DeferredSnowLayer()
gcpRendD3D->FX_PushRenderTarget(0, CTexture::s_ptexSceneDiffuse, &gcpRendD3D->m_DepthBufferOrigMSAA);
gcpRendD3D->FX_PushRenderTarget(1, CTexture::s_ptexSceneNormalsMap, NULL);
gcpRendD3D->FX_PushRenderTarget(2, CTexture::s_ptexSceneSpecular, NULL);

if (CRenderer::CV_r_snow_displacement)
{
gcpRendD3D->FX_PushRenderTarget(3, CTexture::s_ptexStereoR, NULL);
gcpRendD3D->FX_PushRenderTarget(3, s_snowDisplacement, NULL);
}
}
else
Expand Down Expand Up @@ -815,7 +825,6 @@ bool CD3D9Renderer::FX_DeferredSnowLayer()
gcpRendD3D->FX_PopRenderTarget(0);
gcpRendD3D->FX_PopRenderTarget(1);
gcpRendD3D->FX_PopRenderTarget(2);

if (CRenderer::CV_r_snow_displacement)
{
gcpRendD3D->FX_PopRenderTarget(3);
Expand Down Expand Up @@ -891,7 +900,7 @@ bool CD3D9Renderer::FX_DeferredSnowDisplacement()

pShader->FXSetPSFloat(param5Name, (Vec4*)matView.GetData(), 3);

PostProcessUtils().SetTexture(CTexture::s_ptexStereoR, 0, FILTER_POINT);
PostProcessUtils().SetTexture(s_snowDisplacement, 0, FILTER_POINT);

SD3DPostEffectsUtils::DrawFullScreenTri(CTexture::s_ptexBackBuffer->GetWidth(), CTexture::s_ptexBackBuffer->GetHeight());

Expand Down