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// LOG_INFO("module", "MOD-ZONE-DIFFICULTY: Player {} new score: {}", player->GetName(), sZoneDifficulty->MythicmodeScore[player->GetGUID().GetCounter()][type]);
ChatHandler(player->GetSession()).PSendSysMessage("You have received Mythicmode score {} New score: {}", typestring, sZoneDifficulty->MythicmodeScore[player->GetGUID().GetCounter()][type]);
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CharacterDatabase.Execute("REPLACE INTO zone_difficulty_mythicmode_score VALUES({}, {}, {})", player->GetGUID().GetCounter(), type, sZoneDifficulty->MythicmodeScore[player->GetGUID().GetCounter()][type]);
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