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Baj's Tower Defense Framework

Tower Defense framework built for performance and ease of use

It makes use of Parallel Luau, which allows to calculate hundreds of enemy and tower interactions without any lag.

What this framework handles:

  • Towers: stats, placement, upgrades
  • Enemies: health, speed, death
  • Enemy detection: easily create enemy detection radii with no concern for performance
  • Paths
  • Simple API and signals

What this framework does not handle:

  • Game logic
  • Rendering
  • Anything client side

Features:

  • Easy to create enemy detection zones
  • Easy to set up new towers
  • Easy to set up new enemies
  • Astonishing performance
  • Extremely customizable, but stays user-friendly
  • Fully documented
  • Comprehensible, commented codebase

License

MIT