Tower Defense framework built for performance and ease of use
It makes use of Parallel Luau, which allows to calculate hundreds of enemy and tower interactions without any lag.
- Towers: stats, placement, upgrades
- Enemies: health, speed, death
- Enemy detection: easily create enemy detection radii with no concern for performance
- Paths
- Simple API and signals
- Game logic
- Rendering
- Anything client side
- Easy to create enemy detection zones
- Easy to set up new towers
- Easy to set up new enemies
- Astonishing performance
- Extremely customizable, but stays user-friendly
- Fully documented
- Comprehensible, commented codebase
MIT