MeshReduction for not-just-Mesh - #403
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…voxel demo that we touched...
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Historically,
MeshReductionwas hardcoded to work only withMesh. This expands support with some function pointer hackery to anything obeying the interface.Also, fixed a latent bug in mesh collisions that had >128 child pairs and nonunit scaling on the mesh, oops. That would have basically disabled smoothing for those pairs.