Converting Figma designs into usable code can be a challenge, often requiring time-consuming manual work. Figma to Code simplifies that process. This plugin generates responsive layouts in HTML
, React (JSX)
, Svelte
, styled-components
, Tailwind
, Flutter
, and SwiftUI
directly from your designs. Your feedback and ideas are always welcome.
The plugin uses a sophisticated multi-step process to transform your Figma designs into clean, optimized code:
-
Node Conversion: First, the plugin converts Figma's native nodes into JSON representations, preserving all necessary properties while adding optimizations and parent references.
-
Intermediate Representation: The JSON nodes are then transformed into
AltNodes
- a custom virtual representation that can be manipulated without affecting your original design. -
Layout Optimization: The plugin analyzes and optimizes layouts, detecting patterns like auto-layouts, responsive constraints and color variables.
-
Code Generation: Finally, the optimized structure is transformed into the target framework's code, with special handling for each framework's unique patterns and best practices. If a feature is unsupported, the plugin will provide a warning.
This intermediate representation approach allows for sophisticated transformations and optimizations before any code is generated, resulting in cleaner, more maintainable output.
Converting visual designs to code inevitably encounters complex edge cases. Here are some challenges the plugin handles:
-
Complex Layouts: When working with mixed positioning (absolute + auto-layout), the plugin has to make intelligent decisions about how to structure the resulting code. It detects parent-child relationships and z-index ordering to produce the most accurate representation.
-
Color Variables: The plugin detects and processes color variables, allowing for theme-consistent output.
-
Gradients and Effects: Different frameworks handle gradients and effects in unique ways, requiring specialized conversion logic.
Tip: Instead of selecting the whole page, you can also select individual items. This can be useful for both debugging and componentization. For example: you can use the plugin to generate the code of a single element and then replicate it using a for-loop.
- Vectors (possible to enable in HTML and Tailwind)
- Images (possible to enable to inline them in HTML and Tailwind)
- Line/Star/Polygon
The project is configured for pnpm. To install, see the installation notes for pnpm.
The plugin is organized as a monorepo. There are several packages:
-
packages/backend
- Contains the business logic that reads the Figma API and converts nodes -
packages/plugin-ui
- Contains the common UI for the plugin -
packages/eslint-config-custom
- Config file for ESLint -
packages/tsconfig
- Collection of TSConfig files used throughout the project -
apps/plugin
- This is the actual plugin assembled from the parts inbackend
&plugin-ui
. Within this folder it's divided between:plugin-src
- loads frombackend
and compiles tocode.js
ui-src
- loads the commonplugin-ui
and compiles toindex.html
-
apps/debug
- This is a debug mode plugin that is a more convenient way to see all the UI elements.
The project uses Turborepo for managing the monorepo, and each package is compiled using esbuild for fast development cycles. Only modified files are recompiled when changes are made, making the development process more efficient.
You have two main options for development:
-
Root development mode (includes debug UI):
pnpm dev
This runs the plugin in dev mode and also starts a Next.js server for the debug UI. You can access the debug UI at
http://localhost:3000
. -
Plugin-only development mode:
cd apps/plugin pnpm dev
This focuses only on the plugin without the Next.js debug UI. Use this when you're making changes specifically to the plugin.
Most of your development work will happen in these directories:
packages/backend
- For plugin backendpackages/plugin-ui
- For plugin UIapps/plugin/
- The main plugin result that combines the backend and UI and is called by Figma.
You'll rarely need to modify files directly in the apps/
directory, as they mostly contain build configuration.
pnpm run ...
dev
- runs the app in dev mode. This can be run in the Figma editor.build
- builds the project for productionbuild:watch
- builds and watches for changeslint
- runs ESLintformat
- formats with prettier (warning: may edit files!)
When running the dev
task, you can open http://localhost:3000
to see the debug version of the UI.

The Figma file for this README and icon is also open and welcome to changes! Check it here.
I took decisions thinking about how it would benefit the majority of people, but I can (and probably will!) be wrong many times. Found a bug? Have an idea for an improvement? Feel free to add an issue or email me. Pull requests are also more than welcome.