Optimize import substitution with zero-allocation ImportPathIter#100
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CrazyRoka wants to merge 1 commit intobevyengine:masterfrom
Open
Optimize import substitution with zero-allocation ImportPathIter#100CrazyRoka wants to merge 1 commit intobevyengine:masterfrom
CrazyRoka wants to merge 1 commit intobevyengine:masterfrom
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does it have any impact on time? i think optimizing out individual string allocations is almost certainly not worthwhile. the extra code complexity is quite minor though, if it was any more complex i think i would object more. |
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Optimize import substitution with zero-allocation ImportPathIter
Background
I identified significant memory allocations in the import substitution method while profiling the Bevy game engine's "many cubes" example using the DHAT memory profiler. Specifically, the
to_owned()function was being called frequently, responsible for 2.34% of overall allocated memory blocks.Changes
This PR introduces a custom
ImportPathIterenum (similar to Either enum crate) and refactors thesubstitute_identifiersfunction to use this new iterator. The main goals were to reduce allocations and improve overall performance.Key changes include:
ImportPathIterenum to handle different types of iterators. That helps us to avoid allocating new Vec or Box.substitute_identifiersto useImportPathIter, reducing allocations.containsinstead offindfor quote checks.Impact
While the memory usage of the targeted code path was relatively low (0.02% of the overall program), this optimization provides a noticeable improvement:
to_owned()was responsible for 2.34% of overall allocated memory blocksTesting
Before
After
I ran the application again and conducted profiling. The
to_owned()function was no longer present in the profiling results, confirming that we've successfully addressed the issue.