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@Mitvit Mitvit commented Nov 23, 2025

Updates the modoption name, to "season 3 balance test" and a more descriptive text. Description mentions that full changelist available from a newspost, so either a newspost must be made when this goes live or the description changed!

Changes to the earlier balance test version:

t2 factories buildcost 1.3x -> 1.5x, -300m -> 400m. Except t2 corveh, which gets only -300m (this matches the metalcost to other land t2 factories)

Incisor:
0.76667 -> 0.8 reloadtime
85.5 -> 85 speed
1040 -> 1100 energycost
2200 -> 2300 buildtime

Blitz, Pawn: 500 -> 600 projectile velocity //allows them to start firing sooner, vs a target running away from them,

Rover, Rascal: +10% reloadtime

Banshee: Area of effect 16 -> 40, weaponvelocity 800 -> 1000

Pounder: weapon flighttime 0.47s -> cannot overshoot its range anymore, bullet explodes a little before maxrange

cloakfus: cloakcost fixed

t2 factories buildcost 1.3x -> 1.5x, -300m -> 400m.
Except t2 corveh, which gets only -300m (this matches the metalcost to other land t2 factories)

Incisor:
0.76667 -> 0.8 reloadtime,
85.5 -> 85 speed,
1040 -> 1100 energycost,
2200 -> 2300 buildtime,

Blitz, Pawn: 500 -> 600 projectile velocity //allows them to start firing sooner, vs a target running away from them,

Rover, Rascal: +10% reloadtime

Banshee: Area of effect 16 -> 40, weaponvelocity 800 -> 1000

Pounder: weapon flighttime 0.47s -> cannot overshoot its range anymore, bullet explodes a little before maxrange

cloakfus: cloakcost fixed
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github-actions bot commented Nov 23, 2025

Test Results

14 tests  ±0   7 ✅ ±0   9s ⏱️ ±0s
 1 suites ±0   7 💤 ±0 
 1 files   ±0   0 ❌ ±0 

Results for commit 525d25e. ± Comparison against base commit b9bb8ae.

♻️ This comment has been updated with latest results.

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