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@SethDGamre
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limits the number of builds you can drag-build to 200 to prevent accidental map-coverings causing lagouts. This doesn't happen in the normal game because there isn't as much performance hungry gl calls there. Here, it's necessary to keep it small as a bandaid for a complete overhaul of the visuals.

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Test Results

14 tests  ±0   7 ✅ ±0   9s ⏱️ ±0s
 1 suites ±0   7 💤 ±0 
 1 files   ±0   0 ❌ ±0 

Results for commit a002581. ± Comparison against base commit b2d5568.

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