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v2.9.0

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@bitbrain bitbrain released this 25 Apr 19:51
· 9 commits to godot-4.x since this release
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Alix by Oxeron is using beehave

This release contains some critical fixes related to interrupts and also other issues such as blackboard set_value behaviour + actor_node_path. In addition, we worked on improving the documentation slightly to explain the tick behaviour.

What's Changed

  • Cooldown should save running_child so that its non-ActionLeaf childre… by @tangx246 in #376
  • Ensure all decorators call after_run() correctly by @bitbrain in #391
  • Reset decorators correctly by @bitbrain in #392
  • Propagate interrupts to previous branch in case branch changes by @bitbrain in #393
  • Avoid shared blackboard dictionary by duplicating by @bitbrain in #395
  • Expand docs to explain tick behavior by @bitbrain in #396
  • Correctly lookup relative parent node path in beehave tree by @bitbrain in #397

New Contributors

Full Changelog: v2.8.4...v2.9.0