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Godot 4.5 + Pandora Extensions
Various changes have been made to PandoraSettings, PropertyBar, PropertyButton, Array, Type, Property, and Entity to implement new logic that allows you to add custom properties through the pandora/extensions folder.
This change will facilitate Pandora customization, avoiding direct changes to the addon code.
Example
You can find an example inside pandora/extensions folder named TestProperty
Motivation
While working on my RPG project Arkaruh’s Tale, I’ve been relying heavily on Pandora for data handling and serialization.
During development, I encountered several scenarios where extending Pandora’s built-in properties would have provided a cleaner and more modular solution.
This PR introduces support for custom extensions, allowing developers to define and register their own property types without modifying Pandora’s core.
Benefits:
Example use case:
I’m currently developing an external add-on — Pandora+ — which extends Pandora with a set of ready-to-use RPG-oriented properties.
These include serialized stats, inventory, and quest data, all seamlessly integrated with Pandora’s data layer.
This PR is a small but essential step to make Pandora more open, flexible, and adaptable for advanced workflows.
Thank you for your work on this amazing plugin — it’s become a foundational piece of my development toolkit.
I’d be happy to help document or showcase how to build custom extensions once this feature is merged.