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Releases: bl-sdk/oak-mod-manager

v1.1: Rowan's Call

29 Jan 03:44
1ebaf96

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Installation Guide

Components:
- Base: 1.1 (1ebaf963)
- BL3 Mod Menu: 1.1
- Console Mod Menu: 1.1
- Keybinds: 2.0
- pyunrealsdk: v1.1.0 (cd5f55de)
- UI Utils: 1.1
- unrealsdk: v1.1.0 (d121ba25)

What's Changed

  • Switched the plugin loader from d3d11.dll to xinput1_3.dll. This allows you to replace d3d11.dll with other programs, e.g. dxvk. There is no downside to keeping both around.

    Proton users will now need to add the launch arg WINEDLLOVERRIDES="xinput1_3=n,b" %command%.

  • Fixed the large hangs caused by having too many key events at once - even if not bound to a keybind. This was very easy to trigger with basic scrolling before, now even a freescroll is lag-free.

  • Made the BL3 Mod Menu work from the pause menu. To prevent ruining SQ muscle memory, adds options to hide existing menu entries, so that quit still lines up to the same location.

  • Various minor improvements to how both mod menus are displayed - most notably, added a new mod status display.

Developer Changelog: https://github.com/bl-sdk/oak-mod-manager/blob/master/changelog.md#v11-rowans-call

v1.0: Major Kong

30 Oct 06:43
6c39f2b

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Installation Guide

Initial Release!

Components:
- Base: 1.0 (6c39f2b2)
- BL3 Mod Menu: 1.0
- Console Mod Menu: 1.0
- Keybinds: 1.0
- pyunrealsdk: v1.0.0 (fdc78717)
- UI Utils: 1.0
- unrealsdk: v1.0.0 (d08aef2a)