guard against null strings with non-zero size #161
Annotations
10 errors and 1 notice
|
Process clang-tidy warnings:
src\unrealsdk\game\bl2\bl2.cpp#L45
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\bl1.cpp#L118
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\bl1.cpp#L81
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\bl1.cpp#L62
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\bl1.cpp#L46
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\steamdrm.cpp#L39
clang-tidy: use 'std::scoped_lock' instead of 'std::lock_guard' (modernize-use-scoped-lock)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\object.cpp#L81
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl1\object.cpp#L71
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl2\memory.cpp#L32
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
Process clang-tidy warnings:
src\unrealsdk\game\bl2\memory.cpp#L16
clang-tidy: preprocessor condition can be written more concisely using '#ifdef' (readability-use-concise-preprocessor-directives)
|
|
The windows-latest label will migrate from Windows Server 2022 to Windows Server 2025 beginning September 2, 2025. For more information see https://github.com/actions/runner-images/issues/12677
|
Loading