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5 changes: 5 additions & 0 deletions changelog.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,11 @@

[6222756c](https://github.com/bl-sdk/unrealsdk/commit/6222756c)

- Fixed checking the setting `exe_override` rather than the full `unrealsdk.exe_override`, like how
it was documented / originally intended.

[3010f486](https://github.com/bl-sdk/unrealsdk/commit/3010f486)

## 1.7.0

- `unrealsdk::unreal::cast` now copies the const-ness of its input object to its callbacks.
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3 changes: 2 additions & 1 deletion src/unrealsdk/game/selector.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,8 @@ std::unique_ptr<AbstractHook> find_correct_hook(std::string_view executable) {

std::unique_ptr<AbstractHook> select_based_on_executable(void) {
auto executable_filename = utils::get_executable().filename().string();
return find_correct_hook(config::get_str("exe_override").value_or(executable_filename));
return find_correct_hook(
config::get_str("unrealsdk.exe_override").value_or(executable_filename));
}

} // namespace unrealsdk::game
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