Fix Save Options Issue with new characters #68
                
     Merged
            
            
          
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Save options was keeping values from a previously loaded character whenever a new character was started. The WillowSaveGameManager:EndLoadGame hook I was using never gets called on a new character, so setting the defaults gets skipped. This PR just changes the hook to WillowGame.WillowPlayerController:FinishSaveGameLoad, which gets called for both existing character loads and new character loads.
Also changed to a pre-hook because it appears that there are some cases that a character can be loaded into a map during this new function call, triggering our on_load callbacks. The callbacks would be useless if they occur before the save option values are loaded.
I tested on AnarchySaver and WeaponProficiencies, and both appear to work well with the change.