Releases: bladecoder/bladecoder-adventure-engine
Bladecoder Adventure Engine v3.2.2
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Inventory button style now in the InventoryUI style. This allows to customize the inventory button by player.
- Update Blade Ink to v0.7.3 which fixes an important bug.
- A lot of bugs fixed (see git log).
Bladecoder Adventure Engine v3.2.1
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Added bubble positioning parameters on ui.json.
- Better multiple inventory support in actions.
- Better Spine skin handling.
- Update Blade Ink to v0.7.2.
- A lot of bugs fixed (see git log).
Bladecoder Adventure Engine v3.2.0
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Say Action: Talk animation also for text types PLAIN and SUBTITLE.
- Only save modified actor properties on savegames.
- New SetDesc action to change the actor descriptions.
- Added 'show_hotspots' config key to enable/disable the show hotspots feature.
- Added INSIDE property to IfAttrProperty action to check if an actor is inside other actor.
- Improve size of chapter files and savegames.
- Updated libgdx to v1.9.10
- Updated Spine to v3.8.
- Update gradle to v5.4.1
Bladecoder Adventure Engine v3.1.2
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Animated ui icons and cursors.
- Update RoboVM to v2.3.7.
- Don't extract string expresions from ink files for i18n.
- Allow empty values in Property action.
- Added public methods to the SpineRenderer to get access to the current skeleton and animation.
Bladecoder Adventure Engine v3.1.1
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Dialog to create the android keystore inside the editor.
- Label and text to warn about legacy dialogs.
- Added RandomPosition action.
- Added reload assets icon to scene list.
- Added support for combining skins in Spine.
- Delete last_project key if loadproject fails so the editor doesn't fail forever.
- Delete SetModelProp action and supporting library. It was not useful and make porting dificult.
- Added IN_UI if property.
- Fix: Now search in all inventories.
- Fix: Set skin now updates properly.
Bladecoder Adventure Engine v3.1.0
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Update Spine runtime to v3.7
- Dialog to compile Ink stories.
- Show 'Saved game' text when saved game to give user feedback.
Bladecoder Adventure Engine v3.0.0 aka. "Johnny Bonasera 3"
Although there are only a few changes in this release, the change to version 3 is justified because this is the release used to distribute the game "The Revenge of Johnny Bonasera Ep. 3"!
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 11 is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Ink button in editor to link Ink stories with chapters.
- Better handling of up/down buttons when showing options.
- Improved debug info and fix tester bot.
- Update vis-ui lib to latest stable.
- FIX: Show warning message when a game is playing also if not saved before.
- FIX: Bug in edit anim spine atlas.
- FIX: Several fixes in InkManager handling concurrency.
- FIX: uiactors camera refresh.
- FIX: Bug saving current dialog actor.
- FIX: 'desktop:dist' task in template.
Bladecoder Adventure Engine v2.2.0
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 11 is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Java 11 support (Gradle v4.10.2).
- Update to libgdx v1.9.9.
- iOS 12 bug fix (robovm v2.3.5).
- Added property to change the text position of bubbles for character actors.
- Add max width/height in the create atlas dialog.
- Android SDK is not mandatory to create or edit projects.
- A lot of bugs fixed (see git log).
Bladecoder Adventure Engine v2.1.4
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 1.8 is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Now the editor works without having the Android SDK installed.
- FIX: Bug when moving target actor.
- FIX: Bug in 'Transition' action.
- FIX:'actorTextPosition' property in 'SetActorAttr' action wasn't working.
Bladecoder Adventure Engine v2.1.3
DOWNLOAD AND RUNNING THE EDITOR
Below you can download a .zip package with the Adventure Editor. In the bin folder there are scripts to run the editor in Windows, Linux and Mac. Java JDK 1.8 is required to run the Editor.
TEST PROJECTS
Several test projects can be downloaded from here.
Test projects can be used to learn about the Blade Engine features. For example, the venus project is a complete (short) game.
CHANGES
- Support for several walkzones in a scene. Now walkzones are also actors.
- Added icons to translate, scale and rotate actors in editor.
- Android: Added runtime permission query when necessary to make expansion files work in newer android apis.
- EDITOR: Added play in fullscreen option.
- Added talking text position to characters.
- Update Blade Ink to v0.5.1.
- FIX: Reset pointer always when updating UI to avoid showing last pointer when changing scene.
- FIX: Bad bubble alignment showing small texts.
- FIX: Bug creating/deleting chapters in editor.
- FIX: The current scene was setting twice when loading a saved game triggering an error.
- FIX: The dialog option was showing for 1 frame when autoselected enabled.