Releases: blat-blatnik/Pictomage
Version 1.1
This is a native release of Pictomage for Windows, Mac OSX, and Linux.
How to run
Download the installer file appropriate for your system, then follow the appropriate instructions below.
Windows 64-bit
Download and extract Pictomage-windows.zip, and run Pictomage.exe. You might also have to install vc_redist.x64.exe if you haven't already done so for another game.
Note: You might get a warning when you try to run the game: "Windows protected your PC: Windows prevented an unknown app from running". Do not be alarmed by this. This just happens because I did not pay to have the executable signed and recognized by Microsoft. If you trust the exe, click on "More info" and then on "Run anyway".
Mac OSX
Download and mount Pictomage-mac.dmg. You can then drag Pictomage.app to your desktop, or to your Applications folder to install it.
Since I don't have an Apple Developer ID, Gatekeeper will not normally allow you to run the app. You should get a warning telling you the app cannot be trusted. If you do trust the app, you need to hold Control, and then click on the app, then from the menu that pops up, select Open.
Linux
Download and extract Pictomage-linux.zip, then open a terminal in the Pictomage directory and run with $ ./Pictomage.
Release Notes
- Added controller support.
Version 1.0.1
This is a native release of Pictomage for 64-bit Windows.
How to run
Extract Pictomage.zip, and run Pictomage.exe. You might also have to install vc_redist.x64.exe if you haven't already done so for another game.
You might get a warning when you try to run the game: "Windows protected your PC: Windows prevented an unknown app from running". Do not be alarmed by this. This just happens because I did not pay to have the executable signed and recognized by Microsoft. If you trust the exe, click on "More info" and then on "Run anyway".
Release notes
This version is more or less the same as the version released for the Gamejam, but has some additional changes and bugfixes:
- Removed 2 bombs from room 9. This should make it easier to find the intended solution for this room.
- Fixed player spawn location in room 10. It was in the middle of the room even though the spawn portal was in the bottom left.
- Exit portals are no longer covered up by explosion decals. This should make the exit always clearly visible.
- Fixed code for calculating release direction. This should reduce feelings of randomness when quickly releasing a capture without dragging with the mouse to aim.
- Changed how glass is rendered to make it stand out more against the background, particularly in the earlier rooms.
- Debris particles spawn from exploding turrets in a more realistic manner away from the explosion.
- Increased particle cap to 800.