Adventure (campaign) save feature implementation #4
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This is my attempt to implement adventure (campaign save) feature.
Build Environment
The project was built with Microsoft Visual Studio Community 2022 using .NET Framework 4.8.
Testing
The executable was tested on Steam. I could finish several (non-hardcore mode) campaigns with this version, and currently I'm checking campaigns with hardcore mode.
Modification of Project Files
I tried to avoid modifying project files (
.csproj
) and auto-generated resource files in C# (*.Designer.cs
) as best as possible, but some changes coming from the difference in the build environment versions has gotten into the changeset, sorry.Additional Changes
A
.gitignore
file was added to the repository. I'd like you to check the content is appropriate for the development in the future.Let me know if further adjustments or clarifications are needed!