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ibehaviour
bpmn-server / IBehaviour
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
• definition: any
elements/behaviours/Behaviour.ts:25
• node: Node
elements/behaviours/Behaviour.ts:24
▸ describe(): string[]
string[]
elements/behaviours/Behaviour.ts:33
▸ end(item): any
| Name | Type |
|---|---|
item |
IItem |
any
elements/behaviours/Behaviour.ts:28
▸ getItemAttributes(item, attributes): any
| Name | Type |
|---|---|
item |
IItem |
attributes |
any[] |
any
elements/behaviours/Behaviour.ts:32
▸ getNodeAttributes(attributes): any
| Name | Type |
|---|---|
attributes |
any[] |
any
elements/behaviours/Behaviour.ts:31
▸ init(): any
any
elements/behaviours/Behaviour.ts:34
▸ restored(item): any
| Name | Type |
|---|---|
item |
IItem |
any
elements/behaviours/Behaviour.ts:29
▸ resume(item): any
| Name | Type |
|---|---|
item |
IItem |
any
elements/behaviours/Behaviour.ts:30
▸ run(item): any
| Name | Type |
|---|---|
item |
IItem |
any
elements/behaviours/Behaviour.ts:27
▸ start(item): any
| Name | Type |
|---|---|
item |
IItem |
any