OpenGL Lighting Practice, following tutorials on learnopengl.com
The purpose of this repo was essentially so I could get a bit more experience using git/github, as well as to store a backup of a project I was working on that can be accessed from all of my devices. That way, I could learn to be more efficient with git/github, as well as being able to work on the project from any of my devices.
This was a project I did for a class I took a couple years ago in college, in which the students chose a programming language and created a presentation to teach the class a bit about it. My chosen language here was GLSL, and so I decided to follow a (relatively) simple guide to create a 3D environment in which I could render objects, utilizing GLSL along with OpenGL to create a 3D environment that one could navigate with their keyboard and mouse. This was more or less just a way to learn and exemplify some of the capabilities of OpenGL, since it is a fairly popular graphics library that is used all over a wide array of fields in order to present things on screen in a nice, very customizable way, with precise control over what is shown on screen.