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Improve auto-joypad polling timing #351
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            Screwtapello
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  bsnes-emu:master
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Morilli:autojoypad-timing-improvements
  
      
      
   
  Jul 5, 2025 
      
    
  
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      51bf15a
              
                improve autojoypad timing
              
              
                Morilli a60c9e4
              
                fix spellcraft
              
              
                Morilli 6e07142
              
                re-fix test 14
              
              
                Morilli d8ae2aa
              
                implement additional latch logic
              
              
                Morilli 45fa018
              
                bump SerializerVersion
              
              
                Morilli e2d7b51
              
                rename variables for consistency with existing code
              
              
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Why is the
status.autoJoypadCounter != 1condition here? If the counter is 0 or 2-33, and auto-polling is disabled, we can skip the rest of the process, but if the counter is 1, we just wait until the counter becomes 2 and then disable auto-polling? If a game enables auto-polling after the counter ticks 1, and we've skipped the latching inputs and clearing the shift registers, does the SNES start shifting a new copy of the previously-latched inputs into the shift registers? Does this not happen if the game enables auto-polling on ticks 2 or later?There was a problem hiding this comment.
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You're right that this seems peculiar but it does appear to be accurate. Without this condition the tests
12-blip-autojoy-timing-testand13-blip-autojoy-latches-joypad-testno longer match hardware results.The implication of this condition is that disabling auto-joypad polling during this one cycle has no effect, so it could for example be toggled off and toggled on again without affecting the auto-joypad polling sequence at all during this specific timing window.
As far as I understand that's precisely what the blip-autojoy-timing-test intends to test: It waits until
HVBJOYreports auto-joypad polling to be active, disables auto-joypad polling perNMITIMENwrite, waits a certain amount of cpu cycles and then re-enables it. Of course this depends onHVBJOYandNMITIMENbehavior, but changing those as well causes other tests to break which leads me to believe that this combination is most accurate.There was a problem hiding this comment.
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Fiskbit and I noticed that temporary disabling (
NMITIMEN = 0) then quickly re-enabling auto-joy (NMITIMEN = 1) would not stop automatic joypad reading.12-blip-autojoy-timing-testwas used to determine if is a 128-clock or 256-clock window from whenHVBJOYreports auto-joypad active. My results indicate it is a 256-clock window. If the enable auto-joyNMITIMENwrite is > 256-clocks after auto-joypad starts then automatic joypad read stops.Quoting my notes from that day:
For the
13-blip-autojoy-latches-joypad-test, Fiskbit asked for a test that checks if the S-CPU latches the controller twice if theNMITIMENauto-joypad enable flag is blipped (disabled then quickly enabled). Details about the test can be found in the test's source code.