Releases: btwonion/magnetic
Releases · btwonion/magnetic
v3.9.1-1.21.6+paper
v3.9.1-1.21.6+paper
Fabric
- update to 1.21.11
v3.9.1-1.21.11+fabric
v3.9.1-1.21.11+fabric
Fabric
- update to 1.21.11
v3.9.0-1.21.9+fabric
v3.9.0-1.21.9+fabric
Fabric & Paper
- change
ignoreRangedWeaponstoignoredEntitiesRangeMin- now the ignored drops are calculated by the distance the mob has died in comparison to the player
- if the value is -1, no check will be performed
- type: double, default: 15.0
- introduce
conditionStatementto replace old requirements- now you can use logical statements to check if a player should be able to use magnetic
- the statement will be processed from start to end, so no weight of operators will be respected
- if the String is empty, no checks will be applied
- Operators: AND (&&), OR (||)
- Conditions: ENCHANTMENT, SNEAK, PERMISSION
- default: "ENCHANTMENT"
Fabric
- fix crash when using the fishing rod with the new animation update #59
v3.9.0-1.21.6+paper
v3.9.0-1.21.6+paper
Fabric & Paper
- change
ignoreRangedWeaponstoignoredEntitiesRangeMin- now the ignored drops are calculated by the distance the mob has died in comparison to the player
- if the value is -1, no check will be performed
- type: double, default: 15.0
- introduce
conditionStatementto replace old requirements- now you can use logical statements to check if a player should be able to use magnetic
- the statement will be processed from start to end, so no weight of operators will be respected
- if the String is empty, no checks will be applied
- Operators: AND (&&), OR (||)
- Conditions: ENCHANTMENT, SNEAK, PERMISSION
- default: "ENCHANTMENT"
Fabric
- fix crash when using the fishing rod with the new animation update #59
v3.8.1-1.21.9+fabric
v3.8.1-1.21.9+fabric
Paper
- support Folia again
v3.8.1-1.21.6+paper
v3.8.1-1.21.6+paper
Paper
- support Folia again
v3.8.0-1.21.9+fabric
v3.8.0-1.21.9+fabric
Fabric
- update to 1.21.9
v3.8.0-1.21.6+paper
v3.8.0-1.21.6+paper
Fabric
- fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
- remove side effects of break-chained blocks
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory
if they "tagged" the block with their profile before - this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in
less than 5 seconds
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory
- fix a bug with RightClickHarvest:
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to
the ground instead of using magnetic
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to
Paper
- significantly improves break-chained block handling
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of
Sand - replace broken kelp with water instead of air
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of
Both
- add item-pulling animation
- now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
- defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)
v3.8.0-1.21.6+fabric
v3.8.0-1.21.6+fabric
Fabric
- fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
- remove side effects of break-chained blocks
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory
if they "tagged" the block with their profile before - this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in
less than 5 seconds
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory
- fix a bug with RightClickHarvest:
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to
the ground instead of using magnetic
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to
Paper
- significantly improves break-chained block handling
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of
Sand - replace broken kelp with water instead of air
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of
Both
- add item-pulling animation
- now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
- defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)
v3.7.2-1.21.6+paper
v3.7.2-1.21.6+paper
Paper
- do not use magnetic's break-chained block logic if the player is not eligible to use magnetic
- fixes bug with break-chained blocks where some items were simply not dropped if the first-broken block did not also
drop it - now also drop byproducts of break-chained blocks like Cactus - Cactus Plant, Kelp - Kelp Plant
- also handle
PlayerHarvestEvent, which catches sweet berries and cave vines - fix bug when glow berries were dropped to the ground when the holding cave vines were broken
Fabric
- fix wrongly sent full inventory warning when an empty item was added to the inventory