Skip to content

Releases: btwonion/magnetic

v3.9.1-1.21.6+paper

10 Dec 12:07
4b1b618

Choose a tag to compare

v3.9.1-1.21.6+paper

Fabric

  • update to 1.21.11

v3.9.1-1.21.11+fabric

10 Dec 12:07
4b1b618

Choose a tag to compare

v3.9.1-1.21.11+fabric

Fabric

  • update to 1.21.11

v3.9.0-1.21.9+fabric

30 Nov 00:58
3aebe40

Choose a tag to compare

v3.9.0-1.21.9+fabric

Fabric & Paper

  • change ignoreRangedWeapons to ignoredEntitiesRangeMin
    • now the ignored drops are calculated by the distance the mob has died in comparison to the player
    • if the value is -1, no check will be performed
    • type: double, default: 15.0
  • introduce conditionStatement to replace old requirements
    • now you can use logical statements to check if a player should be able to use magnetic
    • the statement will be processed from start to end, so no weight of operators will be respected
    • if the String is empty, no checks will be applied
    • Operators: AND (&&), OR (||)
    • Conditions: ENCHANTMENT, SNEAK, PERMISSION
    • default: "ENCHANTMENT"

Fabric

  • fix crash when using the fishing rod with the new animation update #59

v3.9.0-1.21.6+paper

30 Nov 00:58
3aebe40

Choose a tag to compare

v3.9.0-1.21.6+paper

Fabric & Paper

  • change ignoreRangedWeapons to ignoredEntitiesRangeMin
    • now the ignored drops are calculated by the distance the mob has died in comparison to the player
    • if the value is -1, no check will be performed
    • type: double, default: 15.0
  • introduce conditionStatement to replace old requirements
    • now you can use logical statements to check if a player should be able to use magnetic
    • the statement will be processed from start to end, so no weight of operators will be respected
    • if the String is empty, no checks will be applied
    • Operators: AND (&&), OR (||)
    • Conditions: ENCHANTMENT, SNEAK, PERMISSION
    • default: "ENCHANTMENT"

Fabric

  • fix crash when using the fishing rod with the new animation update #59

v3.8.1-1.21.9+fabric

15 Oct 15:08
65d6146

Choose a tag to compare

v3.8.1-1.21.9+fabric

Paper

  • support Folia again

v3.8.1-1.21.6+paper

15 Oct 15:08
65d6146

Choose a tag to compare

v3.8.1-1.21.6+paper

Paper

  • support Folia again

v3.8.0-1.21.9+fabric

05 Oct 00:43
00afd0b

Choose a tag to compare

v3.8.0-1.21.9+fabric

Fabric

  • update to 1.21.9

v3.8.0-1.21.6+paper

05 Oct 00:28
165c198

Choose a tag to compare

v3.8.0-1.21.6+paper

Fabric

  • fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
  • remove side effects of break-chained blocks
    • previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory
      if they "tagged" the block with their profile before
    • this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in
      less than 5 seconds
  • fix a bug with RightClickHarvest:
    • when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to
      the ground instead of using magnetic

Paper

  • significantly improves break-chained block handling
    • now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of
      Sand
    • replace broken kelp with water instead of air

Both

  • add item-pulling animation
    • now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
    • defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)

v3.8.0-1.21.6+fabric

05 Oct 00:28
165c198

Choose a tag to compare

v3.8.0-1.21.6+fabric

Fabric

  • fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
  • remove side effects of break-chained blocks
    • previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory
      if they "tagged" the block with their profile before
    • this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in
      less than 5 seconds
  • fix a bug with RightClickHarvest:
    • when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to
      the ground instead of using magnetic

Paper

  • significantly improves break-chained block handling
    • now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of
      Sand
    • replace broken kelp with water instead of air

Both

  • add item-pulling animation
    • now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
    • defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)

v3.7.2-1.21.6+paper

01 Oct 14:58
e74767a

Choose a tag to compare

v3.7.2-1.21.6+paper

Paper

  • do not use magnetic's break-chained block logic if the player is not eligible to use magnetic
  • fixes bug with break-chained blocks where some items were simply not dropped if the first-broken block did not also
    drop it
  • now also drop byproducts of break-chained blocks like Cactus - Cactus Plant, Kelp - Kelp Plant
  • also handle PlayerHarvestEvent, which catches sweet berries and cave vines
  • fix bug when glow berries were dropped to the ground when the holding cave vines were broken

Fabric

  • fix wrongly sent full inventory warning when an empty item was added to the inventory