A plugin extension for the Cesium for Unreal plugin that enables users to create and manage street-lighting from OpenStreetMap data.
Caution
This repository is in early development and is not ready at all for any production or development use yet. Not working version is available on this GitHub repository for now.
- ⌛ Parsing of
.osm.pbffiles to extract street-lighting data. - ⌛ Parsing of
.parquetfiles to extract street-lighting data. - ✅ Parsing of
.golfiles to extract street-lighting data. - ⌛ HTTP API to fetch street-lighting data from OSM or Overpass.
- ⌛ Independent height adjustment per street-light.
- ✅ Customisable light style.
- ⌛ LOD selection.
- ⌛ Customizable lighting parameters per LOD.
- ✅ Geodesk
.golfiles (ref) - ⌛ GeoJSON files
- ⌛ OpenStreetMap
.osm.pbffiles - ⌛ OpenStreetMap Overpass API
- ✅ Add static streetlights in a specified radius from a geolocation.
- ⌛ Add static streetlights in a specified bounding-box area.
- ⌛ Add streetlights dynamically in the main controller camera view.
You can simply download the latest release and copy the CesiumStreetlightsForUnreal folder into the Plugins folder of your Unreal project/engine.
Note
Not available yet.
See the MIT LICENCE file for details.
