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box2d physics library #63
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add ID values for GuiIconName to make it easy to embed icons id's in strings
changed loadDirectoryFiles to raylib 55 to follow new function signture and unloadDirectoryFiles missed the necessary argument
Box2D is a 2D Physics engine, see more on https://box2d.org/
Tried to follow c3 vendor guide lines "conform to C3 stdlib layout (tabs, Allman braces)" didn't do this first because was unaware of them, don't known if the tabs stuff is fully correct, thou I changed the leading ones to real tab, hope is enough.
This looks like this is also making changes to the raylib bindings? Also, it's 0.7.0 and 0.6.8, not 7.0.0 and 6.8.0 :D |
Oh sorry about that! I'm still a noob at this github technical stuff (yeh shows I'm not a professional programmer, i'm just a self taught one), if possible ignore the raygui and raylib stuff. |
Thou looking at the two raylib changes I did (I did them some time ago, so I forgot about it...) they do make sense, as those were wrong function definitions/bindings in the original, unless those functions were already corrected in the mean time, I recommend that you also merge my raylib changes. |
I've removed the 0.6.8 versions and I'm doing 0.7.0 now exclusively. Could you update the bindings and changes for it? |
Yes I can. :) |
Could you do these changes? |
I already did the updates to 0.7.0, if that is what you are asking? |
No, there are some new changes requested, see in the boxes above! |
Sorry for my ignorance but what boxes above? Can you point me to what you are talking about. Or can you write what you want me to change in a comment here? |
changed the code to follow more closely @lerno suggestions (still not tested at this point...)
now fully compiles
I'm sorry I haven't checked this yet. I'll try to have time soon. 🙏 |
Box2D is a popular 2D Physics engine for 2d games, docs and more on https://box2d.org/