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CHANGES.txt

Sterling Parker edited this page Feb 16, 2019 · 1 revision

For historical purposes only. Do not edit.

Permalink: https://github.com/caligari87/Oblige/blob/4766f65c31f02331683d89ba323efcd7dc05dcbd/CHANGES.txt


CHANGES IN 7.70
===============

+  Heretic support!

-  Makefile.macos file, courtesy Doctor Nick

-  fixed error when Steepness setting is "NONE"
-  fixed blocked paths when using the "Alternate Starts" setting


CHANGES IN 7.666
================

+  UI: big revamp, two scrolling columns of modules
-  UI: main window can be vertically resized
-  UI: default save filename is the generated title name
-  UI: remember the previous folder when saving

-  UI: option to use mousewheel to change settings
-  UI: option to disable the overwrite-file warning
-  UI: the "Use" button in config manager now sets the seed too
-  UI: "@@" on the command line will forget current module

+  the "Weapons" button now controls how early or late new
   weapons are introduced into the wad

+  new "Park" rooms, naturalistic outdoor areas

+  hallways

+  more variety of window prefabs

+  ensure a secret exit can always be placed
-  fixed bug swapping normal-exit and secret-exit switches
-  support secret weapons (available earlier than usual)

+  add barrels, blood and corpses to rooms
-  fixed large teleport-in monsters getting stuck
-  support for the Quake3 map format in the CSG code
-  sky generator makes better looking mountains

-  new "Ramp Up" and "Bosses" buttons for monster panel
-  new themes: "Bit Mixed", "Original-ish", "Episode-ish"
-  new health/ammo settings: "Bit Less" and "Bit More"

!  removed Skulltag engine and modules
!  removed most other engines, since they did nothing at all
!  removed "Mode" button in UI, since it did very little
!  removed the non-standard player things (4001..4004)

-  got triple-key doors working again
-  got remote-activated doors working again
-  got lowering-bar fences working again

-  added exit signs to doors leading to exit room
-  renamed "Start Together" setting to "Alt-start Rooms"

-  improved title generator, removed pre-made backgrounds
-  support TGA format title pics when engine is GZDOOM

-  better scenic areas outside the map
-  raise outdoor fences when near an item pedestal (etc)
-  smooth corners where two fences meet

-  proper action system for remotely activated doors (etc)
-  introduced variation in how much symmetry to use
-  unused leaf rooms become "storage" for some minor items
-  lower tendency of creating long/thin rooms

-  various polishing of the shape rules
-  DOOM CSG: reworked how railing textures are handled
-  abbreviated config in OBLIGDAT lump and config manager
-  fixed issue with garbage characters in the Log Viewer

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