Inspired by Material design components
-
Refresher is a simple as UIRefreshControl.
-
Don't need to add a UIScrollView delegate.
Add the following to your Podfile:
pod "SpringIndicator"
use_frameworks!Note: the use_frameworks! is required for pods made in Swift.
Add the following to your Cartfile:
github "KyoheiG3/SpringIndicator"Just add everything in the SpringIndicator.swift file to your project.
If target is ios8.0 or later, please import the SpringIndicator.
import SpringIndicatorAdd Code
let indicator = SpringIndicator(frame: CGRect(x: 100, y: 100, width: 60, height: 60))
view.addSubview(indicator)
indicator.startAnimation()Refresher
let refreshControl = SpringIndicator.Refresher()
refreshControl.addTarget(self, action: "onRefresh", forControlEvents: .ValueChanged)
scrollView.addSubview(refreshControl)Exit refresh
refreshControl.endRefreshing()Can use Interface Builder
@IBInspectable var animating: Bool- Start the animation automatically in
drawRect.
@IBInspectable var lineWidth: CGFloat- Line thickness.
@IBInspectable var lineColor: UIColor- Line Color.
- Default is
gray.
@@IBInspectable var lineCap: Bool- Cap style.
- Options are
roundorsquare. true isround. - Default is
false.
@IBInspectable var lotateDuration: Double- Rotation duration.
- Default is
1.5.
@IBInspectable var strokeDuration: Double- Stroke duration.
- Default is
0.7.
let indicator: SpringIndicator- Refresher Indicator.
var refreshing: Bool- Refreshing status.
func isSpinning() -> Bool- During stroke animation is
true.
func startAnimation(expand: Bool = default)- If start from a state in spread is
true.
func stopAnimation(waitAnimation: Bool, completion: ((SpringIndicator.SpringIndicator) -> Void)? = default)trueis wait for stroke animation.
func strokeRatio(ratio: CGFloat)- between
0.0and1.0.
func endRefreshing()- Must be explicitly called when the refreshing has completed.
Under the MIT license. See LICENSE file for details.



